船相关脚本呢

This commit is contained in:
2025-05-27 20:27:48 +08:00
parent 7ad9f351c7
commit 8dac46c92a
10 changed files with 60840 additions and 60783 deletions

View File

@@ -26,7 +26,6 @@ public partial class FPlayer : MonoBehaviour
public PlayerAnimator PlayerAnimatorCtrl;
public FPlayerUseGear Gears;
public LureTrajectorySimulator LureTrajectorySimulator;
@@ -34,6 +33,10 @@ public partial class FPlayer : MonoBehaviour
public Transform Light;
public Transform BackSpine;
public CapsuleCollider Collider;
public Rigidbody Rigidbody;
private void Awake()
{
@@ -53,6 +56,7 @@ public partial class FPlayer : MonoBehaviour
PlayerAnimatorCtrl.Player = this;
Arms = GetComponentsInChildren<PlayerArm>();
Collider = GetComponent<CapsuleCollider>();
}
private void Start()
@@ -72,6 +76,7 @@ public partial class FPlayer : MonoBehaviour
if (data.PlayerID == GameModel.RoleID)
{
Fishing.Inst.Player.SelfPlayer = this;
BaseCamera.Main.transform.SetParent(CameraRoot);
BaseCamera.Main.transform.localPosition = Vector3.zero;
}
@@ -158,6 +163,8 @@ public partial class FPlayer : MonoBehaviour
private Tween _fovTween; // 存储当前的Tween动画方便中断
private float _zoomDuration = 0.2f; // 缩放动画时间
public Boat NowBoat { get; private set; }
/// <summary>
/// 切换望远镜效果(打开/关闭)
/// </summary>
@@ -183,4 +190,20 @@ public partial class FPlayer : MonoBehaviour
{
return true;
}
public void EnterBoat(Boat boat)
{
NowBoat = boat;
transform.parent = boat.standPlace;
transform.localPosition = Vector3.zero;
Collider.enabled = false;
Rigidbody.isKinematic = false;
}
public void ExitBoat()
{
NowBoat = null;
Collider.enabled = true;
Rigidbody.isKinematic = true;
}
}