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Assets/Resources/Fgui/Main/Main_atlas0.png
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Assets/Resources/Fgui/Main/Main_atlas0.png.meta
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Assets/Resources/Fgui/Main/Main_atlas0.png.meta
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fileFormatVersion: 2
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guid: e829b894bb774259bd3d518f066f6130
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timeCreated: 1748827749
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@@ -2,7 +2,7 @@
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{
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public class UI
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{
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public static UIManager _inst;
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private static UIManager _inst;
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public static UIManager Inst
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{
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@@ -11,7 +11,6 @@ namespace NBF
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UIObjectFactory.SetPackageItemExtension(FishingStateInfo.URL, typeof(FishingStateInfo));
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UIObjectFactory.SetPackageItemExtension(InteractiveTag.URL, typeof(InteractiveTag));
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UIObjectFactory.SetPackageItemExtension(FishingPower.URL, typeof(FishingPower));
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UIObjectFactory.SetPackageItemExtension(WeatherInfo.URL, typeof(WeatherInfo));
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}
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}
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}
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@@ -10,6 +10,7 @@ namespace NBF
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{
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UIObjectFactory.SetPackageItemExtension(SettingItem.URL, typeof(SettingItem));
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UIObjectFactory.SetPackageItemExtension(IntroduceTag.URL, typeof(IntroduceTag));
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UIObjectFactory.SetPackageItemExtension(HomeButtonGroups.URL, typeof(HomeButtonGroups));
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}
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}
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}
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@@ -22,14 +22,14 @@ namespace NBF
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[AutoFind(Name = "TextFPS")]
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public GTextField TextFPS;
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[AutoFind(Name = "TextTime")]
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public WeatherInfo TextTime;
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public GLabel TextTime;
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[AutoFind(Name = "FishingState")]
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public FishingStateInfo FishingState;
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[AutoFind(Name = "Interactive")]
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public InteractiveTag Interactive;
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[AutoFind(Name = "OperationTips")]
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public GList OperationTips;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public override string[] GetDependPackages(){ return new string[] {"Common"}; }
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}
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43
Assets/Scripts/UI/Home/HomeButtonGroups.Designer.cs
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43
Assets/Scripts/UI/Home/HomeButtonGroups.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class HomeButtonGroups
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{
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public const string URL = "ui://hxr7rc7plvqln";
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public GButton BtnMap;
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public GButton BtnMessage;
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public GButton BtnExit;
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public GButton BtnSettings;
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public GButton BtnStatistics;
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public GButton BtnBag;
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public GButton BtnSkill;
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public GButton BtnPass;
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public GButton BtnMission;
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public GButton BtnTournament;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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BtnMap = (GButton)GetChild("BtnMap");
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BtnMessage = (GButton)GetChild("BtnMessage");
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BtnExit = (GButton)GetChild("BtnExit");
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BtnSettings = (GButton)GetChild("BtnSettings");
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BtnStatistics = (GButton)GetChild("BtnStatistics");
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BtnBag = (GButton)GetChild("BtnBag");
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BtnSkill = (GButton)GetChild("BtnSkill");
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BtnPass = (GButton)GetChild("BtnPass");
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BtnMission = (GButton)GetChild("BtnMission");
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BtnTournament = (GButton)GetChild("BtnTournament");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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2
Assets/Scripts/UI/Home/HomeButtonGroups.Designer.cs.meta
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2
Assets/Scripts/UI/Home/HomeButtonGroups.Designer.cs.meta
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fileFormatVersion: 2
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guid: 008c0b556690f1a4f9ea76cb05b6746e
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31
Assets/Scripts/UI/Home/HomeButtonGroups.cs
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31
Assets/Scripts/UI/Home/HomeButtonGroups.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class HomeButtonGroups : GComponent
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{
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private void OnInited()
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{
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this.AutoAddClick(OnClick);
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}
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private void OnClick(GComponent btn)
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{
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if (btn == BtnExit)
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{
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MessageBox.Show("确定推出到桌面吗?", (b) =>
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{
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if (b) Application.Quit();
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});
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}
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else if (btn == BtnSettings)
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{
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UI.Inst.OpenUI<SettingPanel>();
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}
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}
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}
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||||
}
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2
Assets/Scripts/UI/Home/HomeButtonGroups.cs.meta
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2
Assets/Scripts/UI/Home/HomeButtonGroups.cs.meta
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fileFormatVersion: 2
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guid: 52070c9a16d995346a51eb093365c170
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8
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
8
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
@@ -11,8 +11,12 @@ namespace NBF
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public partial class HomePanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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[AutoFind(Name = "Bottom")]
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public BottomMenu Bottom;
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[AutoFind(Name = "Menu")]
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||||
public CommonMenu Menu;
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[AutoFind(Name = "BottomMenu")]
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public BottomMenu BottomMenu;
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||||
[AutoFind(Name = "OpGroup")]
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||||
public HomeButtonGroups OpGroup;
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||||
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
|
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|
||||
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||||
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||||
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