按键绑定功能
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@@ -309,6 +309,15 @@ namespace NBF
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""OpenQuick"",
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""type"": ""Button"",
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""id"": ""1b9b87d1-77ad-46ac-b39f-94ca5633b23d"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Quick1"",
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""type"": ""Button"",
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@@ -981,6 +990,17 @@ namespace NBF
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""action"": ""Use2"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""cf3a4ade-205f-4ae1-914f-4126358122cf"",
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""path"": ""<Keyboard>/0"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""OpenQuick"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@@ -1511,6 +1531,7 @@ namespace NBF
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m_Player_Keepnet = m_Player.FindAction("Keepnet", throwIfNotFound: true);
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m_Player_Make = m_Player.FindAction("Make", throwIfNotFound: true);
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m_Player_Map = m_Player.FindAction("Map", throwIfNotFound: true);
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m_Player_OpenQuick = m_Player.FindAction("OpenQuick", throwIfNotFound: true);
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m_Player_Quick1 = m_Player.FindAction("Quick1", throwIfNotFound: true);
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m_Player_Quick2 = m_Player.FindAction("Quick2", throwIfNotFound: true);
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m_Player_Quick3 = m_Player.FindAction("Quick3", throwIfNotFound: true);
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@@ -1640,6 +1661,7 @@ namespace NBF
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private readonly InputAction m_Player_Keepnet;
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private readonly InputAction m_Player_Make;
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private readonly InputAction m_Player_Map;
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private readonly InputAction m_Player_OpenQuick;
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private readonly InputAction m_Player_Quick1;
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private readonly InputAction m_Player_Quick2;
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private readonly InputAction m_Player_Quick3;
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@@ -1759,6 +1781,10 @@ namespace NBF
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/// </summary>
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public InputAction @Map => m_Wrapper.m_Player_Map;
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/// <summary>
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/// Provides access to the underlying input action "Player/OpenQuick".
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/// </summary>
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public InputAction @OpenQuick => m_Wrapper.m_Player_OpenQuick;
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/// <summary>
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/// Provides access to the underlying input action "Player/Quick1".
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/// </summary>
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public InputAction @Quick1 => m_Wrapper.m_Player_Quick1;
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@@ -1900,6 +1926,9 @@ namespace NBF
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@Map.started += instance.OnMap;
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@Map.performed += instance.OnMap;
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@Map.canceled += instance.OnMap;
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@OpenQuick.started += instance.OnOpenQuick;
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@OpenQuick.performed += instance.OnOpenQuick;
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@OpenQuick.canceled += instance.OnOpenQuick;
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@Quick1.started += instance.OnQuick1;
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@Quick1.performed += instance.OnQuick1;
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@Quick1.canceled += instance.OnQuick1;
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@@ -2016,6 +2045,9 @@ namespace NBF
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@Map.started -= instance.OnMap;
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@Map.performed -= instance.OnMap;
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@Map.canceled -= instance.OnMap;
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@OpenQuick.started -= instance.OnOpenQuick;
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@OpenQuick.performed -= instance.OnOpenQuick;
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@OpenQuick.canceled -= instance.OnOpenQuick;
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@Quick1.started -= instance.OnQuick1;
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@Quick1.performed -= instance.OnQuick1;
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@Quick1.canceled -= instance.OnQuick1;
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@@ -2529,6 +2561,13 @@ namespace NBF
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnMap(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "OpenQuick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnOpenQuick(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Quick1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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