settings
This commit is contained in:
@@ -26,8 +26,9 @@ namespace NBF
|
||||
UIObjectFactory.SetPackageItemExtension(BtnTextInputControl.URL, typeof(BtnTextInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(UserMenuInfo.URL, typeof(UserMenuInfo));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonItemList.URL, typeof(CommonItemList));
|
||||
UIObjectFactory.SetPackageItemExtension(NoticeItem.URL, typeof(NoticeItem));
|
||||
UIObjectFactory.SetPackageItemExtension(NotificationItem.URL, typeof(NotificationItem));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnInputControl.URL, typeof(BtnInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(AlertItem.URL, typeof(AlertItem));
|
||||
UIObjectFactory.SetPackageItemExtension(ListTitleItem.URL, typeof(ListTitleItem));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnSubMenu.URL, typeof(BtnSubMenu));
|
||||
UIObjectFactory.SetPackageItemExtension(ModelViewer.URL, typeof(ModelViewer));
|
||||
|
||||
25
Assets/Scripts/UI/Common/Items/AlertItem.Designer.cs
generated
Normal file
25
Assets/Scripts/UI/Common/Items/AlertItem.Designer.cs
generated
Normal file
@@ -0,0 +1,25 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
|
||||
using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class AlertItem
|
||||
{
|
||||
public const string URL = "ui://6hgkvlaur7eg18m";
|
||||
|
||||
public Controller show;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
{
|
||||
base.ConstructFromXML(xml);
|
||||
|
||||
show = GetController("show");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84369ab20bf2d024a862f3ec74340867
|
||||
20
Assets/Scripts/UI/Common/Items/AlertItem.cs
Normal file
20
Assets/Scripts/UI/Common/Items/AlertItem.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class AlertItem : GLabel
|
||||
{
|
||||
private void OnInited()
|
||||
{
|
||||
}
|
||||
|
||||
public void SetData(string msg)
|
||||
{
|
||||
title = msg;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Common/Items/AlertItem.cs.meta
Normal file
2
Assets/Scripts/UI/Common/Items/AlertItem.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1c70c1b4e60af94c8316470514c6e53
|
||||
@@ -7,7 +7,7 @@ using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class NoticeItem
|
||||
public partial class NotificationItem
|
||||
{
|
||||
public const string URL = "ui://6hgkvlaur03uj7";
|
||||
|
||||
@@ -6,7 +6,7 @@ using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class NoticeItem : GComponent
|
||||
public partial class NotificationItem : GComponent
|
||||
{
|
||||
private void OnInited()
|
||||
{
|
||||
@@ -12,7 +12,6 @@ namespace NBF
|
||||
public const string URL = "ui://6hgkvlaufcfggr";
|
||||
|
||||
public Controller showTitleCtrl;
|
||||
public GImage back;
|
||||
public GList List;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
@@ -20,7 +19,6 @@ namespace NBF
|
||||
base.ConstructFromXML(xml);
|
||||
|
||||
showTitleCtrl = GetController("showTitleCtrl");
|
||||
back = (GImage)GetChild("back");
|
||||
List = (GList)GetChild("List");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
|
||||
3
Assets/Scripts/UI/Common/Panel/Information.meta
Normal file
3
Assets/Scripts/UI/Common/Panel/Information.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b22c6fd5099247e0aee146cef865175c
|
||||
timeCreated: 1774403352
|
||||
131
Assets/Scripts/UI/Common/Panel/Information/Alert.cs
Normal file
131
Assets/Scripts/UI/Common/Panel/Information/Alert.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using System.Collections.Generic;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class Alert : INoticeComponent
|
||||
{
|
||||
private static bool _init;
|
||||
|
||||
private const int Gap = 8;
|
||||
private const int ItemWidth = 300;
|
||||
private const int ItemHeight = 42;
|
||||
|
||||
|
||||
private float _startY;
|
||||
private float _startX;
|
||||
private const int LimitCount = 6; //显示条数上限
|
||||
private GObjectPool _noticePool;
|
||||
private static readonly Queue<string> _msgArr = new();
|
||||
|
||||
protected GComponent ContentPane;
|
||||
|
||||
|
||||
public static void Show(string msg)
|
||||
{
|
||||
if (string.IsNullOrEmpty(msg)) return;
|
||||
Log.Info($"显示一个notice={msg}");
|
||||
if (!_init)
|
||||
{
|
||||
NoticesPanel.TryAddNoticeComponent(new Alert());
|
||||
}
|
||||
|
||||
_msgArr.Enqueue(msg);
|
||||
}
|
||||
|
||||
|
||||
public void OnInit(GComponent root)
|
||||
{
|
||||
_init = true;
|
||||
ContentPane = root;
|
||||
_noticePool = new GObjectPool(ContentPane.container.cachedTransform);
|
||||
_startY = GRoot.inst.height - ItemHeight - Gap - 90;
|
||||
_startX = GRoot.inst.width * 0.5f - ItemWidth * 0.5f;
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
if (_msgArr.Count > 0)
|
||||
{
|
||||
var msg = _msgArr.Dequeue();
|
||||
ShowOnceNotice(msg);
|
||||
//旧的向上移动
|
||||
var count = ContentPane.numChildren - 1;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
GObject obj = ContentPane.GetChildAt(i);
|
||||
if (obj != null)
|
||||
{
|
||||
SetObjRise(obj);
|
||||
}
|
||||
}
|
||||
|
||||
RemoveLimitMsg();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
_noticePool.Clear();
|
||||
}
|
||||
|
||||
|
||||
private void ShowOnceNotice(string msg)
|
||||
{
|
||||
var item = GetFromPool(AlertItem.URL) as AlertItem;
|
||||
if (item == null) return;
|
||||
item.SetData(msg);
|
||||
item.x = _startX;
|
||||
item.y = _startY;
|
||||
|
||||
item.alpha = 1;
|
||||
//显示在固定区域 两秒后消失
|
||||
item.TweenFade(0, 0.5f).SetDelay(5).OnComplete(() => { ReturnToPool(item); });
|
||||
}
|
||||
|
||||
private void SetObjRise(GObject item)
|
||||
{
|
||||
item.TweenMoveY(item.y - item.height - 10, 0.2f).SetEase(EaseType.QuintInOut);
|
||||
}
|
||||
|
||||
private void RemoveLimitMsg()
|
||||
{
|
||||
var count = ContentPane.numChildren;
|
||||
if (count > LimitCount)
|
||||
{
|
||||
for (int i = 0; i < count - LimitCount; i++)
|
||||
{
|
||||
GObject obj = ContentPane.GetChildAt(i);
|
||||
if (obj != null)
|
||||
{
|
||||
if (GTween.IsTweening(obj))
|
||||
{
|
||||
GTween.Kill(obj, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReturnToPool(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GObject GetFromPool(string url)
|
||||
{
|
||||
var ret = _noticePool.GetObject(url);
|
||||
if (ret == null) return null;
|
||||
ret.visible = true;
|
||||
ContentPane.AddChild(ret);
|
||||
GTween.GetTween(ret, TweenPropType.Y)?.Kill();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void ReturnToPool(GObject obj)
|
||||
{
|
||||
ContentPane.RemoveChild(obj);
|
||||
_noticePool.ReturnObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/UI/Common/Panel/Information/Alert.cs.meta
Normal file
3
Assets/Scripts/UI/Common/Panel/Information/Alert.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02c8803ebf5f404da737ff0f699f5866
|
||||
timeCreated: 1774402864
|
||||
@@ -0,0 +1,11 @@
|
||||
using FairyGUI;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public interface INoticeComponent
|
||||
{
|
||||
void OnInit(GComponent root);
|
||||
void OnUpdate();
|
||||
void OnDestroy();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5292036b17c4e4988a2d5bf383737ab
|
||||
timeCreated: 1774403415
|
||||
@@ -1,14 +1,10 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using UIPanel = NBC.UIPanel;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class Notices : UIPanel
|
||||
public class Notices : INoticeComponent
|
||||
{
|
||||
public enum NoticeType
|
||||
{
|
||||
@@ -23,27 +19,29 @@ namespace NBF
|
||||
public NoticeType Type;
|
||||
public string Text;
|
||||
}
|
||||
|
||||
private static bool _isOpen;
|
||||
private static readonly Queue<NoticeData> _msgArr = new();
|
||||
|
||||
private GObjectPool _noticePool;
|
||||
private string _itemUrl;
|
||||
private float _startY;
|
||||
private float _startX;
|
||||
private const int LimitCount = 6; //显示条数上限
|
||||
private static bool _init;
|
||||
|
||||
private const int Gap = 8;
|
||||
private const int ItemWidth = 330;
|
||||
private const int ItemHeight = 76;
|
||||
|
||||
|
||||
private float _startY;
|
||||
private float _startX;
|
||||
private const int LimitCount = 6; //显示条数上限
|
||||
private GObjectPool _noticePool;
|
||||
private static readonly Queue<NoticeData> _msgArr = new();
|
||||
|
||||
protected GComponent ContentPane;
|
||||
|
||||
|
||||
public static void Info(string msg, NoticeType noticeType = NoticeType.Info)
|
||||
{
|
||||
if (string.IsNullOrEmpty(msg)) return;
|
||||
Log.Info($"显示一个notice={msg}");
|
||||
if (!_isOpen)
|
||||
if (!_init)
|
||||
{
|
||||
Notices.Show();
|
||||
NoticesPanel.TryAddNoticeComponent(new Notices());
|
||||
}
|
||||
|
||||
_msgArr.Enqueue(new NoticeData { Type = noticeType, Text = msg });
|
||||
@@ -65,21 +63,16 @@ namespace NBF
|
||||
}
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
public void OnInit(GComponent root)
|
||||
{
|
||||
ContentPane.sortingOrder = UIDef.UIOrder.Notices;
|
||||
_startY = GRoot.inst.height - ItemHeight - Gap - 110;
|
||||
_startX = GRoot.inst.width - ItemWidth - Gap;
|
||||
_itemUrl = UIPackage.GetItemURL(UIDef.Pack.Common, "NoticeItem");
|
||||
_init = true;
|
||||
ContentPane = root;
|
||||
_noticePool = new GObjectPool(ContentPane.container.cachedTransform);
|
||||
_startY = Gap + 140;
|
||||
_startX = GRoot.inst.width - ItemWidth - Gap;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
_isOpen = true;
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
public void OnUpdate()
|
||||
{
|
||||
if (_msgArr.Count > 0)
|
||||
{
|
||||
@@ -100,25 +93,28 @@ namespace NBF
|
||||
}
|
||||
}
|
||||
|
||||
//region notice
|
||||
public void OnDestroy()
|
||||
{
|
||||
_noticePool.Clear();
|
||||
}
|
||||
|
||||
|
||||
private void ShowOnceNotice(NoticeData notice)
|
||||
{
|
||||
var item = GetFromPool(_itemUrl) as NoticeItem;
|
||||
var item = GetFromPool(NotificationItem.URL) as NotificationItem;
|
||||
if (item == null) return;
|
||||
item.SetData(notice.Text, notice.Type);
|
||||
item.x = _startX;
|
||||
item.y = _startY;
|
||||
|
||||
item.alpha = 1;
|
||||
// item.TweenFade(0, 0.5f).SetDelay(2);
|
||||
// item.TweenMoveY(0, 3).SetEase(EaseType.QuintInOut).OnComplete(() => { ReturnToPool(item); });
|
||||
//显示在固定区域 两秒后消失
|
||||
item.TweenFade(0, 0.5f).SetDelay(3).OnComplete(() => { ReturnToPool(item); });
|
||||
}
|
||||
|
||||
private void SetObjRise(GObject item)
|
||||
{
|
||||
item.TweenMoveY(item.y - item.height - 10, 0.2f).SetEase(EaseType.QuintInOut);
|
||||
item.TweenMoveY(item.y + item.height + Gap, 0.2f).SetEase(EaseType.QuintInOut);
|
||||
}
|
||||
|
||||
private void RemoveLimitMsg()
|
||||
@@ -159,15 +155,5 @@ namespace NBF
|
||||
ContentPane.RemoveChild(obj);
|
||||
_noticePool.ReturnObject(obj);
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
_isOpen = false;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
_noticePool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a2c129ec53a45f29b5a3ad6d4869d8a
|
||||
timeCreated: 1774402966
|
||||
@@ -8,21 +8,21 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
/// <summary> </summary>
|
||||
public partial class Notices
|
||||
public partial class NoticesPanel
|
||||
{
|
||||
public GObject this[string aKey] => ContentPane.GetChild(aKey);
|
||||
public override string UIPackName => "Common";
|
||||
public override string UIResName => "Notices";
|
||||
public override string UIResName => "NoticesPanel";
|
||||
|
||||
[AutoFind(Name = "show")]
|
||||
public Controller show;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<Notices>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<NoticesPanel>(param); }
|
||||
|
||||
public static void Hide(){ UI.Inst.HideUI<Notices>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<NoticesPanel>(); }
|
||||
|
||||
public static void Del(){ UI.Inst.DestroyUI<Notices>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<NoticesPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
82
Assets/Scripts/UI/Common/Panel/Information/NoticesPanel.cs
Normal file
82
Assets/Scripts/UI/Common/Panel/Information/NoticesPanel.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using UIPanel = NBC.UIPanel;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class NoticesPanel : UIPanel
|
||||
{
|
||||
private static HashSet<INoticeComponent> _noticeComponents = new();
|
||||
private static Queue<INoticeComponent> _waitAddComponents = new();
|
||||
private static bool _isOpen;
|
||||
|
||||
public static void TryAddNoticeComponent(INoticeComponent noticeComponent)
|
||||
{
|
||||
if (!_isOpen)
|
||||
{
|
||||
Show();
|
||||
}
|
||||
|
||||
if (_noticeComponents.Any(iNoticeComponent => iNoticeComponent.GetType() == noticeComponent.GetType()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_waitAddComponents.Any(waitAddComponent => waitAddComponent.GetType() == noticeComponent.GetType()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_waitAddComponents.Enqueue(noticeComponent);
|
||||
}
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
ContentPane.sortingOrder = UIDef.UIOrder.Notices;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
_isOpen = true;
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
foreach (var noticeComponent in _noticeComponents)
|
||||
{
|
||||
noticeComponent?.OnUpdate();
|
||||
}
|
||||
|
||||
if (_waitAddComponents.Count > 0)
|
||||
{
|
||||
var com = _waitAddComponents.Dequeue();
|
||||
var noticeComponent = UIPackage.CreateObject(UIDef.Pack.Common, "CommonContainer") as GComponent;
|
||||
noticeComponent.width = ContentPane.width;
|
||||
noticeComponent.height = ContentPane.height;
|
||||
ContentPane.AddChild(noticeComponent);
|
||||
com.OnInit(noticeComponent);
|
||||
_noticeComponents.Add(com);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
_isOpen = false;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
foreach (var noticeComponent in _noticeComponents)
|
||||
{
|
||||
noticeComponent?.OnDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,10 @@ namespace NBF
|
||||
public MainMenu MainMenu;
|
||||
[AutoFind(Name = "SubMenu")]
|
||||
public CommonSubMenu SubMenu;
|
||||
[AutoFind(Name = "BtnTest1")]
|
||||
public GButton BtnTest1;
|
||||
[AutoFind(Name = "BtnTest2")]
|
||||
public GButton BtnTest2;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<TestPanel>(param); }
|
||||
|
||||
@@ -1,11 +1,29 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using UIPanel = NBC.UIPanel;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class TestPanel : UIPanel
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
this.AutoAddClick(OnClick);
|
||||
}
|
||||
|
||||
public void OnClick(GComponent btn)
|
||||
{
|
||||
if (btn == BtnTest1)
|
||||
{
|
||||
Notices.Info("测试1");
|
||||
}
|
||||
else if (btn == BtnTest2)
|
||||
{
|
||||
Alert.Show("测试2");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ namespace NBF
|
||||
UIObjectFactory.SetPackageItemExtension(BtnTextInputControl.URL, typeof(BtnTextInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonItemList.URL, typeof(CommonItemList));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnTitleInputControl.URL, typeof(BtnTitleInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(NoticeItem.URL, typeof(NoticeItem));
|
||||
UIObjectFactory.SetPackageItemExtension(NotificationItem.URL, typeof(NotificationItem));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonSubMenu.URL, typeof(CommonSubMenu));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnInputControl.URL, typeof(BtnInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(ListTitleItem.URL, typeof(ListTitleItem));
|
||||
|
||||
28
Assets/Scripts/UI/ItemDetailPanel.Designer.cs
generated
Normal file
28
Assets/Scripts/UI/ItemDetailPanel.Designer.cs
generated
Normal file
@@ -0,0 +1,28 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
/// <summary> </summary>
|
||||
public partial class ItemDetailPanel
|
||||
{
|
||||
public GObject this[string aKey] => ContentPane.GetChild(aKey);
|
||||
public override string UIPackName => "Common";
|
||||
public override string UIResName => "ItemDetailPanel";
|
||||
|
||||
[AutoFind(Name = "style")]
|
||||
public Controller style;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<ItemDetailPanel>(param); }
|
||||
|
||||
public static void Hide(){ UI.Inst.HideUI<ItemDetailPanel>(); }
|
||||
|
||||
public static void Del(){ UI.Inst.DestroyUI<ItemDetailPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ItemDetailPanel.Designer.cs.meta
Normal file
2
Assets/Scripts/UI/ItemDetailPanel.Designer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a56d8c2ef3e8aa4c945f60e3811960d
|
||||
11
Assets/Scripts/UI/ItemDetailPanel.cs
Normal file
11
Assets/Scripts/UI/ItemDetailPanel.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ItemDetailPanel : UIPanel
|
||||
{
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ItemDetailPanel.cs.meta
Normal file
2
Assets/Scripts/UI/ItemDetailPanel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c40f1ff900783e489e95cc37f33ad84
|
||||
Reference in New Issue
Block a user