NBC修改
This commit is contained in:
89
Assets/Scripts/NBC/Runtime/Core/Assembly/AssemblyInfo.cs
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89
Assets/Scripts/NBC/Runtime/Core/Assembly/AssemblyInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using NBC.DataStructure.Collection;
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// ReSharper disable CollectionNeverQueried.Global
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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namespace NBC.Assembly
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{
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/// <summary>
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/// AssemblyInfo提供有关程序集和类型的信息
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/// </summary>
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public sealed class AssemblyInfo
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{
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/// <summary>
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/// 唯一标识
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/// </summary>
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public readonly long AssemblyIdentity;
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/// <summary>
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/// 获取或设置与此程序集相关联的 <see cref="Assembly"/> 实例。
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/// </summary>
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public System.Reflection.Assembly Assembly { get; private set; }
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/// <summary>
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/// 程序集类型集合,获取一个列表,包含从程序集加载的所有类型。
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/// </summary>
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public readonly List<Type> AssemblyTypeList = new List<Type>();
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/// <summary>
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/// 程序集类型分组集合,获取一个分组列表,将接口类型映射到实现这些接口的类型。
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/// </summary>
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public readonly OneToManyList<Type, Type> AssemblyTypeGroupList = new OneToManyList<Type, Type>();
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/// <summary>
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/// 初始化 <see cref="AssemblyInfo"/> 类的新实例。
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/// </summary>
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/// <param name="assemblyIdentity"></param>
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public AssemblyInfo(long assemblyIdentity)
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{
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AssemblyIdentity = assemblyIdentity;
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}
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/// <summary>
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/// 从指定的程序集加载类型信息并进行分类。
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/// </summary>
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/// <param name="assembly">要加载信息的程序集。</param>
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public void Load(System.Reflection.Assembly assembly)
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{
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Assembly = assembly;
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var assemblyTypes = assembly.GetTypes().ToList();
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foreach (var type in assemblyTypes)
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{
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if (type.IsAbstract || type.IsInterface)
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{
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continue;
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}
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var interfaces = type.GetInterfaces();
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foreach (var interfaceType in interfaces)
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{
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AssemblyTypeGroupList.Add(interfaceType, type);
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}
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}
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AssemblyTypeList.AddRange(assemblyTypes);
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}
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/// <summary>
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/// 重新加载程序集的类型信息。
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/// </summary>
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/// <param name="assembly"></param>
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public void ReLoad(System.Reflection.Assembly assembly)
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{
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Unload();
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Load(assembly);
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}
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/// <summary>
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/// 卸载程序集的类型信息。
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/// </summary>
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public void Unload()
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{
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AssemblyTypeList.Clear();
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AssemblyTypeGroupList.Clear();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6588e9470957646dfa79849126de341c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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286
Assets/Scripts/NBC/Runtime/Core/Assembly/AssemblySystem.cs
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286
Assets/Scripts/NBC/Runtime/Core/Assembly/AssemblySystem.cs
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@@ -0,0 +1,286 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Text;
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using NBC.Async;
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using NBC.Helper;
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#pragma warning disable CS8604 // Possible null reference argument.
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#pragma warning disable CS8602 // Dereference of a possibly null reference.
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#pragma warning disable CS8603
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#pragma warning disable CS8618
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namespace NBC.Assembly
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{
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/// <summary>
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/// 管理程序集加载和卸载的帮助类。
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/// </summary>
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public static class AssemblySystem
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{
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#if FANTASY_WEBGL
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private static readonly List<IAssembly> AssemblySystems = new List<IAssembly>();
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private static readonly Dictionary<long, AssemblyInfo> AssemblyList = new Dictionary<long, AssemblyInfo>();
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#else
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private static readonly ConcurrentQueue<IAssembly> AssemblySystems = new ConcurrentQueue<IAssembly>();
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private static readonly ConcurrentDictionary<long, AssemblyInfo> AssemblyList = new ConcurrentDictionary<long, AssemblyInfo>();
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#endif
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/// <summary>
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/// 初始化 AssemblySystem。(仅限内部)
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/// </summary>
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/// <param name="assemblies"></param>
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internal static async FTask InnerInitialize(params System.Reflection.Assembly[] assemblies)
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{
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await LoadAssembly(typeof(AssemblySystem).Assembly);
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foreach (var assembly in assemblies)
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{
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await LoadAssembly(assembly);
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}
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}
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/// <summary>
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/// 加载指定的程序集,并触发相应的事件。
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/// </summary>
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/// <param name="assembly">要加载的程序集。</param>
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/// <param name="isCurrentDomain">如果当前Domain中已经存在同名的Assembly,使用Domain中的程序集。</param>
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public static async FTask LoadAssembly(System.Reflection.Assembly assembly, bool isCurrentDomain = true)
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{
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if (isCurrentDomain)
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{
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var currentDomainAssemblies = System.AppDomain.CurrentDomain.GetAssemblies();
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var currentAssembly = currentDomainAssemblies.FirstOrDefault(d => d.GetName().Name == assembly.GetName().Name);
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if (currentAssembly != null)
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{
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assembly = currentAssembly;
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}
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}
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var assemblyIdentity = AssemblyIdentity(assembly);
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if (AssemblyList.TryGetValue(assemblyIdentity, out var assemblyInfo))
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{
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assemblyInfo.ReLoad(assembly);
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foreach (var assemblySystem in AssemblySystems)
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{
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await assemblySystem.ReLoad(assemblyIdentity);
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}
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}
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else
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{
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assemblyInfo = new AssemblyInfo(assemblyIdentity);
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assemblyInfo.Load(assembly);
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AssemblyList.TryAdd(assemblyIdentity, assemblyInfo);
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foreach (var assemblySystem in AssemblySystems)
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{
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await assemblySystem.Load(assemblyIdentity);
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}
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}
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}
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/// <summary>
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/// 卸载程序集
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/// </summary>
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/// <param name="assembly"></param>
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public static async FTask UnLoadAssembly(System.Reflection.Assembly assembly)
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{
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var assemblyIdentity = AssemblyIdentity(assembly);
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if (!AssemblyList.Remove(assemblyIdentity, out var assemblyInfo))
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{
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return;
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}
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assemblyInfo.Unload();
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foreach (var assemblySystem in AssemblySystems)
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{
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await assemblySystem.OnUnLoad(assemblyIdentity);
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}
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}
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/// <summary>
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/// 将AssemblySystem接口的object注册到程序集管理中心
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/// </summary>
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/// <param name="obj"></param>
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public static async FTask Register(object obj)
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{
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if (obj is not IAssembly assemblySystem)
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{
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return;
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}
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#if FANTASY_WEBGL
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AssemblySystems.Add(assemblySystem);
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#else
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AssemblySystems.Enqueue(assemblySystem);
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#endif
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foreach (var (assemblyIdentity, _) in AssemblyList)
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{
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await assemblySystem.Load(assemblyIdentity);
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}
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}
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/// <summary>
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/// 程序集管理中心卸载注册的Load、ReLoad、UnLoad的接口
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/// </summary>
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/// <param name="obj"></param>
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public static void UnRegister(object obj)
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{
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if (obj is not IAssembly assemblySystem)
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{
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return;
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}
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#if FANTASY_WEBGL
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AssemblySystems.Remove(assemblySystem);
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#else
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var count = AssemblySystems.Count;
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for (var i = 0; i < count; i++)
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{
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if (!AssemblySystems.TryDequeue(out var removeAssemblySystem))
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{
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continue;
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}
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if (removeAssemblySystem == assemblySystem)
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{
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break;
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}
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AssemblySystems.Enqueue(removeAssemblySystem);
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}
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#endif
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}
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/// <summary>
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/// 获取所有已加载程序集中的所有类型。
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/// </summary>
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/// <returns>所有已加载程序集中的类型。</returns>
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public static IEnumerable<Type> ForEach()
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{
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foreach (var (_, assemblyInfo) in AssemblyList)
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{
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foreach (var type in assemblyInfo.AssemblyTypeList)
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{
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yield return type;
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}
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}
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}
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/// <summary>
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/// 获取指定程序集中的所有类型。
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/// </summary>
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/// <param name="assemblyIdentity">程序集唯一标识。</param>
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/// <returns>指定程序集中的类型。</returns>
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public static IEnumerable<Type> ForEach(long assemblyIdentity)
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{
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if (!AssemblyList.TryGetValue(assemblyIdentity, out var assemblyInfo))
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{
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yield break;
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}
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foreach (var type in assemblyInfo.AssemblyTypeList)
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{
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yield return type;
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}
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}
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/// <summary>
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/// 获取所有已加载程序集中实现指定类型的所有类型。
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/// </summary>
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/// <param name="findType">要查找的基类或接口类型。</param>
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/// <returns>所有已加载程序集中实现指定类型的类型。</returns>
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public static IEnumerable<Type> ForEach(Type findType)
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{
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foreach (var (_, assemblyInfo) in AssemblyList)
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{
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if (!assemblyInfo.AssemblyTypeGroupList.TryGetValue(findType, out var assemblyLoad))
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{
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continue;
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}
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foreach (var type in assemblyLoad)
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{
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yield return type;
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}
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}
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}
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/// <summary>
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/// 获取指定程序集中实现指定类型的所有类型。
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/// </summary>
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/// <param name="assemblyIdentity">程序集唯一标识。</param>
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/// <param name="findType">要查找的基类或接口类型。</param>
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/// <returns>指定程序集中实现指定类型的类型。</returns>
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public static IEnumerable<Type> ForEach(long assemblyIdentity, Type findType)
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{
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if (!AssemblyList.TryGetValue(assemblyIdentity, out var assemblyInfo))
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{
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yield break;
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}
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if (!assemblyInfo.AssemblyTypeGroupList.TryGetValue(findType, out var assemblyLoad))
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{
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yield break;
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}
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foreach (var type in assemblyLoad)
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{
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yield return type;
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}
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}
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/// <summary>
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/// 获取指定程序集的实例。
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/// </summary>
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/// <param name="assemblyIdentity">程序集名称。</param>
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/// <returns>指定程序集的实例,如果未加载则返回 null。</returns>
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public static System.Reflection.Assembly GetAssembly(long assemblyIdentity)
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{
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return !AssemblyList.TryGetValue(assemblyIdentity, out var assemblyInfo) ? null : assemblyInfo.Assembly;
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}
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/// <summary>
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/// 获取当前框架注册的Assembly
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/// </summary>
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/// <returns></returns>
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public static IEnumerable<System.Reflection.Assembly> ForEachAssembly
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{
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get
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{
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foreach (var (_, assemblyInfo) in AssemblyList)
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{
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yield return assemblyInfo.Assembly;
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}
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}
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}
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/// <summary>
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/// 根据Assembly的强命名计算唯一标识。
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/// </summary>
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/// <param name="assembly"></param>
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/// <returns></returns>
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private static long AssemblyIdentity(System.Reflection.Assembly assembly)
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{
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return HashCodeHelper.ComputeHash64(assembly.GetName().Name);
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}
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/// <summary>
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/// 释放资源,卸载所有加载的程序集。
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/// </summary>
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public static void Dispose()
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{
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DisposeAsync().Coroutine();
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}
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private static async FTask DisposeAsync()
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{
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foreach (var (_, assemblyInfo) in AssemblyList.ToArray())
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{
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await UnLoadAssembly(assemblyInfo.Assembly);
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}
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AssemblyList.Clear();
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AssemblySystems.Clear();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f06892fa649d49c287bf07095569ae0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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27
Assets/Scripts/NBC/Runtime/Core/Assembly/IAssembly.cs
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27
Assets/Scripts/NBC/Runtime/Core/Assembly/IAssembly.cs
Normal file
@@ -0,0 +1,27 @@
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using System;
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using NBC.Async;
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namespace NBC.Assembly
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{
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/// <summary>
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/// 实现这个接口、会再程序集首次加载、卸载、重载的时候调用
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/// </summary>
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public interface IAssembly : IDisposable
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{
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/// <summary>
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/// 程序集加载时调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask Load(long assemblyIdentity);
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/// <summary>
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/// 程序集重新加载的时候调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask ReLoad(long assemblyIdentity);
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/// <summary>
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/// 卸载的时候调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask OnUnLoad(long assemblyIdentity);
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}
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}
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11
Assets/Scripts/NBC/Runtime/Core/Assembly/IAssembly.cs.meta
Normal file
11
Assets/Scripts/NBC/Runtime/Core/Assembly/IAssembly.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f14fcbf29decc4d47b6c548a3d5f2a3f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
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||||
Reference in New Issue
Block a user