NBC修改

This commit is contained in:
bob
2025-07-03 14:16:18 +08:00
parent 4febfadd56
commit 800e96aac7
2083 changed files with 60081 additions and 2942 deletions

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fileFormatVersion: 2
guid: e8ba5b17cffbb4ffea892f674fc8629f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using UnityEditor;
namespace NBC
{
internal static class CheckUnityVersion
{
[InitializeOnLoadMethod]
private static void OnInitializeOnLoad()
{
#if !UNITY_2021_3_OR_NEWER
Debug.LogError("Fantasy支持的最低版本为Unity2021.3.14f1c1");
#endif
}
}
}

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fileFormatVersion: 2
guid: 455f338921e74471841971fd6b79db01
timeCreated: 1725943424

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using System.IO;
using UnityEditor;
using UnityEngine;
namespace NBC
{
[InitializeOnLoad]
public static class FantasyStartup
{
private const string ScriptAssemblies = "Library/ScriptAssemblies/";
static FantasyStartup()
{
if (!FantasySettingsScriptableObject.Instance.autoCopyAssembly)
{
return;
}
var hotUpdatePath = FantasySettingsScriptableObject.Instance.hotUpdatePath;
if (string.IsNullOrEmpty(hotUpdatePath))
{
Debug.LogError("请先在菜单Fantasy-Fantasy Settings里设置HotUpdatePath目录位置");
return;
}
if (!Directory.Exists(hotUpdatePath))
{
Directory.CreateDirectory(hotUpdatePath);
}
// ReSharper disable once StringLastIndexOfIsCultureSpecific.1
if (hotUpdatePath.LastIndexOf("/") != hotUpdatePath.Length - 1)
{
FantasySettingsScriptableObject.Instance.hotUpdatePath += "/";
hotUpdatePath = FantasySettingsScriptableObject.Instance.hotUpdatePath;
}
foreach (var instanceHotUpdateAssemblyDefinition in FantasySettingsScriptableObject.Instance.hotUpdateAssemblyDefinitions)
{
var dll = instanceHotUpdateAssemblyDefinition.name;
File.Copy($"{ScriptAssemblies}{dll}.dll", $"{hotUpdatePath}/{dll}.dll.bytes", true);
File.Copy($"{ScriptAssemblies}{dll}.pdb", $"{hotUpdatePath}/{dll}.pdb.bytes", true);
}
AssetDatabase.Refresh();
}
}
}

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fileFormatVersion: 2
guid: 42156ba2865a4aa4a3e1e57b3ac9b984
timeCreated: 1688276977

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using System.IO;
using UnityEditor;
using UnityEngine;
namespace NBC
{
public class LinkXmlGenerator
{
private const string LinkPath = "Assets/link.xml";
// 在Unity编辑器中运行该方法来生成link.xml文件
[UnityEditor.MenuItem("Fantasy/Generate link.xml")]
public static void GenerateLinkXml()
{
using (var writer = new StreamWriter("Assets/link.xml"))
{
writer.WriteLine("<linker>");
foreach (var assembly in FantasySettingsScriptableObject.Instance.includeAssembly)
{
GenerateLinkXml(writer, assembly, LinkPath);
Debug.Log($"{assembly} Link generation completed");
}
if (FantasySettingsScriptableObject.Instance?.linkAssemblyDefinitions != null)
{
foreach (var linkAssembly in FantasySettingsScriptableObject.Instance.linkAssemblyDefinitions)
{
GenerateLinkXml(writer, linkAssembly.name, LinkPath);
Debug.Log($"{linkAssembly.name} Link generation completed");
}
}
writer.WriteLine("</linker>");
}
AssetDatabase.Refresh();
Debug.Log("link.xml generated successfully!");
}
private static void GenerateLinkXml(StreamWriter writer, string assemblyName, string outputPath)
{
var assembly = System.Reflection.Assembly.Load(assemblyName);
var types = assembly.GetTypes();
writer.WriteLine($" <assembly fullname=\"{assembly.GetName().Name}\">");
foreach (var type in types)
{
var typeName = type.FullName.Replace('<', '+').Replace('>', '+');
writer.WriteLine($" <type fullname=\"{typeName}\" preserve=\"all\"/>");
}
writer.WriteLine(" </assembly>");
}
}
}

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fileFormatVersion: 2
guid: cda4c9403de946df9c31654416193a21
timeCreated: 1722743236

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{
"name": "NBC.Editor",
"rootNamespace": "",
"references": [
"GUID:0b7224b83ba514121aa026f3857f820a"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: 36410968656dd49358af485aad0b0c4c
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 3a6997d946f3400e8c423fe1b9245f65
timeCreated: 1688277110

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using UnityEditor;
namespace NBC
{
public class FantasySettings
{
[MenuItem("Fantasy/Fantasy Settings")]
public static void OpenFantasySettings()
{
SettingsService.OpenProjectSettings("Project/Fantasy Settings");
}
}
}

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fileFormatVersion: 2
guid: 977a7c172c30403da60286ba39b7bc72
timeCreated: 1686913667

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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace NBC
{
public class FantasySettingsProvider : SettingsProvider
{
private SerializedObject _serializedObject;
private SerializedProperty _autoCopyAssembly;
private SerializedProperty _hotUpdatePath;
private SerializedProperty _hotUpdateAssemblyDefinitions;
private SerializedProperty _linkAssemblyDefinitions;
private SerializedProperty _includeAssembly;
public FantasySettingsProvider() : base("Project/Fantasy Settings", SettingsScope.Project) { }
public override void OnActivate(string searchContext, VisualElement rootElement)
{
Init();
base.OnActivate(searchContext, rootElement);
}
public override void OnDeactivate()
{
base.OnDeactivate();
FantasySettingsScriptableObject.Save();
}
private void Init()
{
_serializedObject?.Dispose();
_serializedObject = new SerializedObject(FantasySettingsScriptableObject.Instance);
_autoCopyAssembly = _serializedObject.FindProperty("autoCopyAssembly");
_hotUpdatePath = _serializedObject.FindProperty("hotUpdatePath");
_hotUpdateAssemblyDefinitions = _serializedObject.FindProperty("hotUpdateAssemblyDefinitions");
_linkAssemblyDefinitions = _serializedObject.FindProperty("linkAssemblyDefinitions");
_includeAssembly = _serializedObject.FindProperty("includeAssembly");
}
public override void OnGUI(string searchContext)
{
if (_serializedObject == null || !_serializedObject.targetObject)
{
Init();
}
using (CreateSettingsWindowGUIScope())
{
_serializedObject!.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_autoCopyAssembly);
EditorGUILayout.PropertyField(_hotUpdatePath);
EditorGUILayout.PropertyField(_hotUpdateAssemblyDefinitions);
EditorGUILayout.PropertyField(_includeAssembly);
EditorGUILayout.PropertyField(_linkAssemblyDefinitions);
// EditorGUILayout.HelpBox("默认包括Fantasy.Unity所以不需要再次指定。", MessageType.Info);
if (GUILayout.Button("GenerateLinkXml"))
{
LinkXmlGenerator.GenerateLinkXml();
}
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
FantasySettingsScriptableObject.Save();
EditorApplication.RepaintHierarchyWindow();
}
base.OnGUI(searchContext);
}
}
private IDisposable CreateSettingsWindowGUIScope()
{
var unityEditorAssembly = System.Reflection.Assembly.GetAssembly(typeof(EditorWindow));
var type = unityEditorAssembly.GetType("UnityEditor.SettingsWindow+GUIScope");
return Activator.CreateInstance(type) as IDisposable;
}
static FantasySettingsProvider _provider;
[SettingsProvider]
public static SettingsProvider CreateMyCustomSettingsProvider()
{
if (FantasySettingsScriptableObject.Instance && _provider == null)
{
_provider = new FantasySettingsProvider();
using (var so = new SerializedObject(FantasySettingsScriptableObject.Instance))
{
_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
}
}
return _provider;
}
}
}

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fileFormatVersion: 2
guid: 047b2f13e73f413fa000bf7be979fb4a
timeCreated: 1688380387

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using UnityEditor;
using UnityEditor.Compilation;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Serialization;
namespace NBC
{
[ScriptableObjectPath("ProjectSettings/FantasySettings.asset")]
public class FantasySettingsScriptableObject : ScriptableObjectSingleton<FantasySettingsScriptableObject>, ISerializationCallbackReceiver
{
[FormerlySerializedAs("AutoCopyAssembly")] [Header("自动拷贝程序集到HotUpdatePath目录中")]
public bool autoCopyAssembly = false;
[FormerlySerializedAs("HotUpdatePath")] [Header("HotUpdate目录(Unity编译后会把所有HotUpdate程序集Copy一份到这个目录下)")]
public string hotUpdatePath;
[FormerlySerializedAs("HotUpdateAssemblyDefinitions")] [Header("HotUpdate程序集")]
public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
[FormerlySerializedAs("LinkAssemblyDefinitions")] [Header("指定要生成Link.xml的程序集")]
public AssemblyDefinitionAsset[] linkAssemblyDefinitions;
[FormerlySerializedAs("IncludeAssembly")] [Header("生成Link.xml时候默认包含的程序集")]
public string[] includeAssembly = new[] { "Assembly-CSharp", "Fantasy.Unity" };
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

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fileFormatVersion: 2
guid: 27a37e930ca3454fb57bc895f50d2106
timeCreated: 1688277120

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using System;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditorInternal;
using UnityEngine;
// ReSharper disable AssignNullToNotNullAttribute
namespace NBC
{
public class ScriptableObjectSingleton<T> : ScriptableObject where T : ScriptableObject
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
_instance = Load();
}
return _instance;
}
}
private static T Load()
{
var scriptableObjectPath = GetScriptableObjectPath();
if (string.IsNullOrEmpty(scriptableObjectPath))
{
return null;
}
var loadSerializedFileAndForget = InternalEditorUtility.LoadSerializedFileAndForget(scriptableObjectPath);
if (loadSerializedFileAndForget.Length <= 0)
{
return CreateInstance<T>();
}
return loadSerializedFileAndForget[0] as T;
}
public static void Save(bool saveAsText = true)
{
if (_instance == null)
{
Debug.LogError("Cannot save ScriptableObjectSingleton: no instance!");
return;
}
var scriptableObjectPath = GetScriptableObjectPath();
if (string.IsNullOrEmpty(scriptableObjectPath))
{
return;
}
var directoryName = Path.GetDirectoryName(scriptableObjectPath);
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
UnityEngine.Object[] obj = { _instance };
InternalEditorUtility.SaveToSerializedFileAndForget(obj, scriptableObjectPath, saveAsText);
}
private static string GetScriptableObjectPath()
{
var scriptableObjectPathAttribute = typeof(T).GetCustomAttribute(typeof(ScriptableObjectPathAttribute)) as ScriptableObjectPathAttribute;
return scriptableObjectPathAttribute?.ScriptableObjectPath;
}
}
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class ScriptableObjectPathAttribute : Attribute
{
internal readonly string ScriptableObjectPath;
public ScriptableObjectPathAttribute(string scriptableObjectPath)
{
if (string.IsNullOrEmpty(scriptableObjectPath))
{
throw new ArgumentException("Invalid relative path (it is empty)");
}
if (scriptableObjectPath[0] == '/')
{
scriptableObjectPath = scriptableObjectPath.Substring(1);
}
ScriptableObjectPath = scriptableObjectPath;
}
}
}

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fileFormatVersion: 2
guid: 3c77f5208dc14542ae7497d59321ef76
timeCreated: 1688278016

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fileFormatVersion: 2
guid: b9e5c7d1436ec414fa3f69a23aaafc3b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using UnityEngine.Networking;
using System.IO;
using System;
namespace UnityWebSocket.Editor
{
internal class SettingsWindow : EditorWindow
{
static SettingsWindow window = null;
[MenuItem("Tools/UnityWebSocket", priority = 100)]
internal static void Open()
{
if (window != null)
{
window.Close();
}
window = GetWindow<SettingsWindow>(true, "UnityWebSocket");
window.minSize = window.maxSize = new Vector2(600, 310);
window.Show();
window.BeginCheck();
}
private void OnGUI()
{
DrawLogo();
DrawVersion();
DrawSeparator(80);
DrawSeparator(186);
DrawHelper();
DrawFooter();
}
Texture2D logoTex = null;
private void DrawLogo()
{
if (logoTex == null)
{
logoTex = new Texture2D(66, 66);
logoTex.LoadImage(Convert.FromBase64String(LOGO_BASE64.VALUE));
for (int i = 0; i < 66; i++) for (int j = 0; j < 15; j++) logoTex.SetPixel(i, j, Color.clear);
logoTex.Apply();
}
var logoPos = new Rect(10, 10, 66, 66);
GUI.DrawTexture(logoPos, logoTex);
var title = "<color=#3A9AD8><b>UnityWebSocket</b></color>";
var titlePos = new Rect(80, 20, 500, 50);
GUI.Label(titlePos, title, TextStyle(24));
}
private void DrawSeparator(int y)
{
EditorGUI.DrawRect(new Rect(10, y, 580, 1), Color.white * 0.5f);
}
private GUIStyle TextStyle(int fontSize = 10, TextAnchor alignment = TextAnchor.UpperLeft, float alpha = 0.85f)
{
var style = new GUIStyle();
style.fontSize = fontSize;
style.normal.textColor = (EditorGUIUtility.isProSkin ? Color.white : Color.black) * alpha;
style.alignment = alignment;
style.richText = true;
return style;
}
private void DrawVersion()
{
GUI.Label(new Rect(440, 10, 150, 10), "Current Version: " + Settings.VERSION, TextStyle(alignment: TextAnchor.MiddleLeft));
if (string.IsNullOrEmpty(latestVersion))
{
GUI.Label(new Rect(440, 30, 150, 10), "Checking for Updates...", TextStyle(alignment: TextAnchor.MiddleLeft));
}
else if (latestVersion == "unknown")
{
}
else
{
GUI.Label(new Rect(440, 30, 150, 10), "Latest Version: " + latestVersion, TextStyle(alignment: TextAnchor.MiddleLeft));
if (Settings.VERSION == latestVersion)
{
if (GUI.Button(new Rect(440, 50, 150, 18), "Check Update"))
{
latestVersion = "";
changeLog = "";
BeginCheck();
}
}
else
{
if (GUI.Button(new Rect(440, 50, 150, 18), "Update to | " + latestVersion))
{
ShowUpdateDialog();
}
}
}
}
private void ShowUpdateDialog()
{
var isOK = EditorUtility.DisplayDialog("UnityWebSocket",
"Update UnityWebSocket now?\n" + changeLog,
"Update Now", "Cancel");
if (isOK)
{
UpdateVersion();
}
}
private void UpdateVersion()
{
Application.OpenURL(Settings.GITHUB + "/releases");
}
private void DrawHelper()
{
GUI.Label(new Rect(330, 200, 100, 18), "GitHub:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 200, 150, 18), "UnityWebSocket"))
{
Application.OpenURL(Settings.GITHUB);
}
GUI.Label(new Rect(330, 225, 100, 18), "Report:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 225, 150, 18), "Report an Issue"))
{
Application.OpenURL(Settings.GITHUB + "/issues/new");
}
GUI.Label(new Rect(330, 250, 100, 18), "Email:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 250, 150, 18), Settings.EMAIL))
{
var uri = new Uri(string.Format("mailto:{0}?subject={1}", Settings.EMAIL, "UnityWebSocket Feedback"));
Application.OpenURL(uri.AbsoluteUri);
}
GUI.Label(new Rect(330, 275, 100, 18), "QQ群:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 275, 150, 18), Settings.QQ_GROUP))
{
Application.OpenURL(Settings.QQ_GROUP_LINK);
}
}
private void DrawFooter()
{
EditorGUI.DropShadowLabel(new Rect(10, 230, 400, 20), "Developed by " + Settings.AUHTOR);
EditorGUI.DropShadowLabel(new Rect(10, 250, 400, 20), "All rights reserved");
}
UnityWebRequest req;
string changeLog = "";
string latestVersion = "";
void BeginCheck()
{
EditorApplication.update -= VersionCheckUpdate;
EditorApplication.update += VersionCheckUpdate;
req = UnityWebRequest.Get(Settings.GITHUB + "/releases/latest");
req.SendWebRequest();
}
private void VersionCheckUpdate()
{
#if UNITY_2020_3_OR_NEWER
if (req == null
|| req.result == UnityWebRequest.Result.ConnectionError
|| req.result == UnityWebRequest.Result.DataProcessingError
|| req.result == UnityWebRequest.Result.ProtocolError)
#elif UNITY_2018_1_OR_NEWER
if (req == null || req.isNetworkError || req.isHttpError)
#else
if (req == null || req.isError)
#endif
{
EditorApplication.update -= VersionCheckUpdate;
latestVersion = "unknown";
return;
}
if (req.isDone)
{
EditorApplication.update -= VersionCheckUpdate;
latestVersion = req.url.Substring(req.url.LastIndexOf("/") + 1).TrimStart('v');
if (Settings.VERSION != latestVersion)
{
var text = req.downloadHandler.text;
var st = text.IndexOf("content=\"" + latestVersion);
st = st > 0 ? text.IndexOf("\n", st) : -1;
var end = st > 0 ? text.IndexOf("\" />", st) : -1;
if (st > 0 && end > st)
{
changeLog = text.Substring(st + 1, end - st - 1).Trim();
changeLog = changeLog.Replace("\r", "");
changeLog = changeLog.Replace("\n", "\n- ");
changeLog = "\nCHANGE LOG: \n- " + changeLog + "\n";
}
}
Repaint();
}
}
}
internal static class LOGO_BASE64
{
internal const string VALUE = "iVBORw0KGgoAAAANSUhEUgAAAEIAAABCCAMAAADUivDaAAAAq1BMVEUAAABKmtcvjtYzl" +
"9szmNszl9syl9k0mNs0mNwzmNs0mNszl9szl9s0mNs0mNwzmNw0mNwyltk0mNw0mNwzl9s0mNsymNs0mNszmNwzmNwzm" +
"NszmNs0mNwzl9w0mNwzmNw0mNs0mNs0mNwzl9wzmNs0mNwzmNs0mNwzl90zmNszmNszl9szmNsxmNszmNszmNw0mNwzm" +
"Nw0mNs2neM4pe41mt43ouo2oOY5qfM+UHlaAAAAMnRSTlMAAwXN3sgI+/069MSCK6M/MA74h9qfFHB8STWMJ9OSdmNcI" +
"8qya1IeF+/U0EIa57mqmFTYJe4AAAN3SURBVFjD7ZbpkppAFEa/bgVBREF2kEVGFNeZsM77P1kadURnJkr8k1Qlx1Khu" +
"/pw7+2lwH/+YcgfMBBLG7VocwDamzH+wJBB8Qhjve2f0TdrGwjei6o4Ub/nM/APw5Z7vvSB/qrCrqbD6fBEVtigeMxks" +
"fX9zWbj+z1jhqgSBplQ50eGo4614WXlRAzgrRhmtSfvxAn7pB0N5ObaKKZZuU5/d37IBcBgUQwqDuf7Z2gUmVAl4NGNr" +
"/UeHxV5n39ulbaKLI86h6HilmM5M1aN126lpNhtl59yeTsp8nUMvpNC1J3bh5FtfVRk+bJrJunn5d4U4piJ/Vw9eXgsj" +
"4ZpZaCjg9waZkIpnBWLJ44OwoNu60F2UnSaEkKv4XnAlCpm6B4F/aKMDiyGi2L8SEEAVdxNLuzmgV7nFwObEe2xQVuX+" +
"RV1lWetga3w+cN1sXgvm4cJH8OEgZC1DPKhfF/BIymmQrMjq/x65FUeEkDup8GxoexZmznHCvANtXU/CAq13yimhQGtm" +
"H4VCPnBBL1fTKo3CqEcvq7Lb/OwHxWTYlyw+JmjKoVvDLVOQB4pVsM8K8smgvLCxZDlIijwyOEc+nr/msMwK0+GQWGBd" +
"tmhjv8icTds1s2ammaFh04QLLe69NK7guP6mTDMaw3o6nAX/Z7EXUskPSvWEWg4srVlp5NTDXv9Lce9HGN5eeG4nj5Yz" +
"ACteU2wQLo4MBtJfd1nw5nG1/s9zwUQ6pykL1TQjqdeuvQW0naz2XKLYL4Cwzr4vj+OQdD96CSp7Lrynp4aeFF0xdm5q" +
"6OFtFfPv7URxpWJNjd/N+3+I9+1klMav12Qtgbt9R2JaIopjkzaPtOFq4KxUpqfUMSFnQrySWjLoQzRZS4HMH84ME1ej" +
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"OBoXgo7VGElFkSWL+vef1RF2YNXeRWYzQBTpkhC8KaZHhuIogArkQLKClBZjU26B2IZgGz+cpZkHl8g3fYUaW/YP2kb2" +
"M/V97JY/vZN859n+QmO7XtC9Bf2jAAAAABJRU5ErkJggg==";
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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