NBC修改

This commit is contained in:
bob
2025-07-03 14:16:18 +08:00
parent 4febfadd56
commit 800e96aac7
2083 changed files with 60081 additions and 2942 deletions

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fileFormatVersion: 2
guid: e23bf04f44304300ad16382736556ec2
timeCreated: 1677058068

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@@ -1,56 +0,0 @@
namespace NBC.Asset
{
internal class AssetLoadFromDatabase : IAssetLoader
{
public static IAssetLoader CreateInstance()
{
return new AssetLoadFromDatabase();
}
private AssetProvider _provider;
public void Start(AssetProvider provider)
{
_provider = provider;
}
public void Update()
{
#if UNITY_EDITOR
var assetInfo = _provider.AssetInfo;
var path = assetInfo.Path;
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(path);
if (string.IsNullOrEmpty(guid))
{
_provider.SetStatus(NTaskStatus.Success, $"Not found asset : {path}");
return;
}
UnityEngine.Object obj;
if (assetInfo.AssetType == null)
obj = UnityEditor.AssetDatabase.LoadMainAssetAtPath(assetInfo.Path);
else
obj = UnityEditor.AssetDatabase.LoadAssetAtPath(assetInfo.Path, assetInfo.AssetType);
if (obj == null)
{
_provider.SetStatus(NTaskStatus.Fail);
}
else
{
_provider.Asset = obj;
_provider.SetStatus(NTaskStatus.Success);
}
#endif
}
public void WaitForAsyncComplete()
{
Update();
}
public void Destroy()
{
}
}
}

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fileFormatVersion: 2
guid: 73a25ea4518949d28d090a974722dbee
timeCreated: 1678286041

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@@ -1,144 +0,0 @@
using UnityEngine;
namespace NBC.Asset
{
internal class AssetLoaderFromBundle : IAssetLoader
{
public static IAssetLoader CreateInstance()
{
return new AssetLoaderFromBundle();
}
private enum Steps
{
LoadDependency,
LoadAsset,
}
private AssetProvider _provider;
private AssetInfo _assetInfo;
private AssetBundleRequest _cacheRequest;
private Dependency _dependency;
private Steps _steps = Steps.LoadDependency;
private bool _isWaitForAsyncComplete;
private AssetBundleRequest _assetBundleRequest;
public AssetBundle _assetBundle;
public void Start(AssetProvider provider)
{
_provider = provider;
_assetInfo = provider.AssetInfo;
_dependency = Dependency.GetAssetDependency(_assetInfo);
_dependency.Retain();
}
public void Update()
{
if (_steps == Steps.LoadDependency)
{
if (_isWaitForAsyncComplete)
{
_dependency.WaitForAsyncComplete();
}
if (!_dependency.IsDone) return;
if (!_dependency.IsSucceed)
{
Debug.LogError("error");
SetStatus("dependency fail");
}
var provider = _dependency.GetMainBundledProvider();
if (provider != null && provider.AssetBundle != null)
{
_assetBundle = provider.AssetBundle;
if (_isWaitForAsyncComplete)
{
if (_provider.IsAll)
{
SetStatus(_assetBundle.LoadAssetWithSubAssets(_assetInfo.Path, _assetInfo.AssetType));
}
else
{
SetStatus(_assetBundle.LoadAsset(_assetInfo.Path, _assetInfo.AssetType));
}
}
else
{
_assetBundleRequest = _provider.IsAll
? _assetBundle.LoadAssetWithSubAssetsAsync(_assetInfo.Path, _assetInfo.AssetType)
: _assetBundle.LoadAssetAsync(_assetInfo.Path, _assetInfo.AssetType);
_steps = Steps.LoadAsset;
}
}
else
{
//失败,后续补全失败逻辑
Debug.LogError("error1");
SetStatus("error");
}
}
else if (_steps == Steps.LoadAsset)
{
if (!_assetBundleRequest.isDone) return;
if (_provider.IsAll)
{
SetStatus(_assetBundleRequest.allAssets);
}
else
{
SetStatus(_assetBundleRequest.asset);
}
}
}
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
frame--;
if (frame == 0)
{
break;
}
Update();
if (_provider.IsDone)
break;
}
}
public void Destroy()
{
_dependency.Release();
_assetBundleRequest = null;
}
private void SetStatus(Object asset)
{
_provider.Asset = asset;
_provider.SetStatus(NTaskStatus.Success);
}
private void SetStatus(Object[] allAsset)
{
_provider.AllAsset = allAsset;
_provider.SetStatus(NTaskStatus.Success);
}
private void SetStatus(string error)
{
_provider.SetStatus(NTaskStatus.Fail, error);
}
}
}

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fileFormatVersion: 2
guid: 4f15a2f6e208403e8e55d45dc7e01fd1
timeCreated: 1677551825

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@@ -1,113 +0,0 @@
using UnityEngine;
namespace NBC.Asset
{
internal class BundleLoaderFromDownload : IBundleLoader
{
private enum Steps
{
Download,
Load,
Check,
Done,
}
private BundledProvider _provider;
private Steps _steps = Steps.Download;
private AssetBundleCreateRequest _createRequest;
private string _downloadPath;
private string _loadPath;
private bool _isWaitForAsyncComplete;
private DownloadFileTask _downloadFileTask;
public AssetBundle Bundle { set; get; }
public void Start(BundledProvider provider)
{
_provider = provider;
var bundleData = provider.BundleInfo.Bundle;
_downloadPath = bundleData.RemoteDataFilePath;
_loadPath = bundleData.CachedDataFilePath;
_downloadFileTask = new DownloadFileTask(_downloadPath, bundleData.CachedDataFilePath);
_downloadFileTask.Run();
}
public void Update()
{
if (_steps == Steps.Download)
{
if (!_downloadFileTask.IsDone) return;
Addressable.UpdateBundleInfo(_provider.BundleInfo.Bundle.Name);
_steps = Steps.Load;
}
if (_steps == Steps.Load)
{
if (_isWaitForAsyncComplete)
Bundle = AssetBundle.LoadFromFile(_loadPath);
else
_createRequest = AssetBundle.LoadFromFileAsync(_loadPath);
_steps = Steps.Check;
}
if (_steps == Steps.Check)
{
if (_createRequest != null)
{
if (_isWaitForAsyncComplete)
{
Bundle = _createRequest.assetBundle;
}
else
{
if (!_createRequest.isDone)
return;
Bundle = _createRequest.assetBundle;
}
}
if (Bundle == null)
{
_steps = Steps.Done;
_provider.SetStatus(NTaskStatus.Fail,
$"failed load assetBundle : {_provider.BundleInfo.Bundle.Name}");
Debug.LogError(_provider.ErrorMsg);
}
else
{
_provider.SetStatus(NTaskStatus.Success);
_provider.AssetBundle = Bundle;
_steps = Steps.Done;
}
}
}
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
// 保险机制
frame--;
if (frame == 0)
{
break;
}
Update();
_downloadFileTask.Process();
if (_provider.IsDone)
break;
}
}
public void Destroy()
{
_createRequest = null;
_downloadFileTask = null;
}
}
}

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fileFormatVersion: 2
guid: b2dee1496d7247acb00dbb7af88a016c
timeCreated: 1677558190

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@@ -1,98 +0,0 @@
using UnityEngine;
namespace NBC.Asset
{
internal class BundleLoaderFromLocal : IBundleLoader
{
private enum Steps
{
Load,
Check,
Done,
}
private BundledProvider _provider;
private Steps _steps = Steps.Load;
private AssetBundleCreateRequest _createRequest;
private string _loadPath;
private bool _isWaitForAsyncComplete;
public AssetBundle Bundle { set; get; }
public void Start(BundledProvider provider)
{
_provider = provider;
var info = provider.BundleInfo;
_loadPath = info.BundlePath;
}
public void Update()
{
if (_steps == Steps.Load)
{
if (_isWaitForAsyncComplete)
Bundle = AssetBundle.LoadFromFile(_loadPath);
else
_createRequest = AssetBundle.LoadFromFileAsync(_loadPath);
_steps = Steps.Check;
}
if (_steps == Steps.Check)
{
if (_createRequest != null)
{
if (_isWaitForAsyncComplete)
{
Bundle = _createRequest.assetBundle;
}
else
{
if (!_createRequest.isDone)
return;
Bundle = _createRequest.assetBundle;
}
}
if (Bundle == null)
{
_steps = Steps.Done;
_provider.SetStatus(NTaskStatus.Fail,
$"failed load assetBundle : {_provider.BundleInfo.Bundle.Name}");
Debug.LogError(_provider.ErrorMsg);
}
else
{
_provider.SetStatus(NTaskStatus.Success);
_provider.AssetBundle = Bundle;
_steps = Steps.Done;
}
}
}
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
// 保险机制
frame--;
if (frame == 0)
{
break;
}
Update();
if (_provider.IsDone)
break;
}
}
public void Destroy()
{
_createRequest = null;
}
}
}

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fileFormatVersion: 2
guid: b1157be68cf14e4ea3b8dcb2eab1f59c
timeCreated: 1677552109

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@@ -1,10 +0,0 @@
namespace NBC.Asset
{
public interface IAssetLoader
{
void Start(AssetProvider provider);
void Update();
void WaitForAsyncComplete();
void Destroy();
}
}

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fileFormatVersion: 2
guid: 66d37ccc10d2432497d403f43d45e6d9
timeCreated: 1677549879

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@@ -1,10 +0,0 @@
namespace NBC.Asset
{
internal interface IBundleLoader
{
void Start(BundledProvider provider);
void Update();
void WaitForAsyncComplete();
void Destroy();
}
}

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fileFormatVersion: 2
guid: 033c5ad1ff974e368aac38947b3702c8
timeCreated: 1677549943

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namespace NBC.Asset
{
public interface ISceneLoader
{
void Start(SceneProvider provider);
void Update();
void WaitForAsyncComplete();
void Destroy();
}
}

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fileFormatVersion: 2
guid: de7de727380a4f8695304aded82565aa
timeCreated: 1677832119

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using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NBC.Asset
{
internal class SceneLoadFromDatabase : ISceneLoader
{
public static ISceneLoader CreateInstance()
{
return new SceneLoadFromDatabase();
}
private enum Steps
{
LoadDependency,
LoadScene,
}
private bool _isWaitForAsyncComplete;
private SceneProvider _provider;
private AssetInfo _assetInfo;
private Steps _steps;
private AsyncOperation _asyncOperation;
public void Start(SceneProvider provider)
{
_provider = provider;
_assetInfo = provider.AssetInfo;
_steps = Steps.LoadDependency;
}
public void Update()
{
#if UNITY_EDITOR
if (_steps == Steps.LoadDependency)
{
var scenePath = _assetInfo.Path;
LoadSceneParameters loadSceneParameters = new LoadSceneParameters
{
loadSceneMode = _provider.SceneMode
};
if (_isWaitForAsyncComplete)
{
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(scenePath, loadSceneParameters);
SetStatus();
}
else
{
_asyncOperation =
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(scenePath,
loadSceneParameters);
_steps = Steps.LoadScene;
}
}
else if (_steps == Steps.LoadScene)
{
if (!_asyncOperation.isDone) return;
SetStatus();
}
#endif
}
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
frame--;
if (frame == 0)
{
break;
}
Update();
if (_provider.IsDone)
break;
}
}
public void Destroy()
{
}
private void SetStatus()
{
var sceneObj = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
_provider.SceneObject = sceneObj;
_provider.SetStatus(NTaskStatus.Success);
}
private void SetStatus(string error)
{
_provider.SetStatus(NTaskStatus.Fail, error);
}
}
}

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fileFormatVersion: 2
guid: 46af8c940cb3447a970be02ea0aeea4a
timeCreated: 1677833907

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using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NBC.Asset
{
internal class SceneLoaderFromBundle : ISceneLoader
{
public static ISceneLoader CreateInstance()
{
return new SceneLoaderFromBundle();
}
private enum Steps
{
LoadDependency,
LoadScene,
}
private Dependency _dependency;
private AssetInfo _assetInfo;
private Steps _steps = Steps.LoadDependency;
private SceneProvider _provider;
private bool _isWaitForAsyncComplete;
private AsyncOperation _asyncOperation;
public void Start(SceneProvider provider)
{
_provider = provider;
var newAsset = true;
if (_assetInfo == null)
{
_assetInfo = provider.AssetInfo;
}
else
{
if (_assetInfo.GUID == provider.AssetInfo.GUID)
{
newAsset = false;
}
else
{
_assetInfo = provider.AssetInfo;
}
}
if (newAsset || _dependency == null)
{
_dependency = Dependency.GetAssetDependency(_assetInfo);
_dependency.Retain();
}
_steps = Steps.LoadDependency;
}
public void Update()
{
if (_steps == Steps.LoadDependency)
{
if (_isWaitForAsyncComplete)
{
_dependency.WaitForAsyncComplete();
}
else if (!_dependency.IsDone) return;
if (!_dependency.IsSucceed)
{
Debug.LogError("error");
SetStatus("dependency fail");
}
var provider = _dependency.GetMainBundledProvider();
if (provider != null && provider.AssetBundle != null)
{
var scenePath = Path.GetFileNameWithoutExtension(_assetInfo.Path);
if (_isWaitForAsyncComplete)
{
SceneManager.LoadScene(scenePath, _provider.SceneMode);
SetStatus();
}
else
{
_asyncOperation = SceneManager.LoadSceneAsync(scenePath, _provider.SceneMode);
_asyncOperation.allowSceneActivation = true;
_steps = Steps.LoadScene;
}
}
else
{
//失败,后续补全失败逻辑
Debug.LogError("error1");
SetStatus("error");
}
}
else if (_steps == Steps.LoadScene)
{
if (!_asyncOperation.isDone) return;
SetStatus();
}
}
public void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
frame--;
if (frame == 0)
{
break;
}
Update();
if (_provider.IsDone)
break;
}
}
public void Destroy()
{
_dependency.Release();
_asyncOperation = null;
}
private void SetStatus()
{
var sceneObj = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
_provider.SceneObject = sceneObj;
_provider.SetStatus(NTaskStatus.Success);
}
private void SetStatus(string error)
{
_provider.SetStatus(NTaskStatus.Fail, error);
}
}
}

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fileFormatVersion: 2
guid: febc5527b0844fbc8d46f8315bafee24
timeCreated: 1678027484

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fileFormatVersion: 2
guid: 30c848f308bc4088a66095eb6f34e549
timeCreated: 1677052587

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NBC.Asset
{
public class AssetProvider : ProviderBase
{
public static Func<IAssetLoader> CreateLoader { get; set; } = AssetLoaderFromBundle.CreateInstance;
private IAssetLoader _loader;
public AssetInfo AssetInfo { get; internal set; }
public bool IsAll { get; set; }
public UnityEngine.Object Asset { get; set; }
public UnityEngine.Object[] AllAsset { get; set; }
protected override void OnStart()
{
if (_loader == null) _loader = CreateLoader();
_loader.Start(this);
}
protected override NTaskStatus OnProcess()
{
#if DEBUG
DebugRecord();
#endif
if (IsDone) return NTaskStatus.Success;
if (IsWaitForAsyncComplete)
{
_loader.WaitForAsyncComplete();
}
else
{
_loader.Update();
}
return base.OnProcess();
}
public override void Destroy()
{
Debug.Log($"卸载资源==={AssetInfo.Path}");
base.Destroy();
_assets.Remove(this);
_loader.Destroy();
_loader = null;
}
#region Static
private static readonly List<AssetProvider> _assets = new List<AssetProvider>();
internal static List<AssetProvider> GetAssetProviders()
{
return _assets;
}
internal static void ReleaseAllAssets(bool force = true)
{
foreach (var asset in _assets)
{
asset.Release(force);
}
}
internal static void ReleaseAllAssetsByTag(string[] tags, bool force = true)
{
foreach (var asset in _assets)
{
if (asset.AssetInfo.HasTag(tags))
{
asset.Release(force);
}
}
}
internal static AssetProvider GetAssetProvider(AssetInfo assetInfo, bool isAll = false)
{
if (assetInfo == null) return null;
AssetProvider provider = null;
foreach (var asset in _assets)
{
if (asset.AssetInfo == assetInfo)
{
provider = asset;
break;
}
}
if (provider == null)
{
provider = new AssetProvider
{
AssetInfo = assetInfo,
IsAll = isAll
};
#if DEBUG
provider.InitDebugInfo();
#endif
_assets.Add(provider);
}
provider.Run();
return provider;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 7e767bd7f49546e5af835e60bc4ca363
timeCreated: 1677057856

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace NBC.Asset
{
internal class BundledProvider : ProviderBase
{
public static Func<IBundleLoader> CreateLoader { get; set; } = null;
private IBundleLoader _loader;
public BundleInfo BundleInfo;
public AssetBundle AssetBundle { get; set; }
protected override void OnStart()
{
_loader.Start(this);
}
protected override NTaskStatus OnProcess()
{
#if DEBUG
DebugRecord();
#endif
if (IsDone) return NTaskStatus.Success;
if (IsWaitForAsyncComplete)
{
_loader.WaitForAsyncComplete();
}
else
{
_loader.Update();
}
return base.OnProcess();
}
public override void Destroy()
{
Debug.Log($"卸载Bundle==={BundleInfo.Bundle.Name}");
base.Destroy();
_bundled.Remove(this);
_loader.Destroy();
if (AssetBundle != null)
{
AssetBundle.Unload(true);
AssetBundle = null;
}
_loader = null;
}
#region Static
private static readonly List<BundledProvider> _bundled = new List<BundledProvider>();
internal static List<BundledProvider> GetBundleProviders()
{
return _bundled;
}
internal static BundledProvider GetBundleProvider(BundleInfo bundleInfo)
{
BundledProvider provider = null;
foreach (var bundled in _bundled)
{
if (bundled.BundleInfo == bundleInfo)
{
provider = bundled;
break;
}
}
if (provider == null)
{
provider = new BundledProvider
{
BundleInfo = bundleInfo
};
provider._loader = GetBundleLoader(provider);
#if DEBUG
provider.InitDebugInfo();
#endif
_bundled.Add(provider);
}
provider.Run();
return provider;
}
internal static IBundleLoader GetBundleLoader(BundledProvider provider)
{
var loader = CreateLoader?.Invoke();
if (loader != null) return loader;
var bundleInfo = provider.BundleInfo;
if (bundleInfo.LoadMode == BundleLoadMode.LoadFromRemote)
{
return new BundleLoaderFromDownload();
}
return new BundleLoaderFromLocal();
}
#endregion
}
}

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fileFormatVersion: 2
guid: 5796a93598ef48cfbe829a4fd48b1cc2
timeCreated: 1677057801

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@@ -1,99 +0,0 @@
using System.Collections.Generic;
namespace NBC.Asset
{
internal class Dependency
{
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
internal readonly List<BundledProvider> DependBundles;
public Dependency(List<BundledProvider> dependBundles)
{
DependBundles = dependBundles;
}
/// <summary>
/// 是否已经完成(无论成功或失败)
/// </summary>
public bool IsDone
{
get
{
foreach (var bundle in DependBundles)
{
if (!bundle.IsDone)
return false;
}
return true;
}
}
public bool IsSucceed
{
get
{
foreach (var loader in DependBundles)
{
if (loader.Status != NTaskStatus.Success)
{
return false;
}
}
return true;
}
}
public void WaitForAsyncComplete()
{
foreach (var bundle in DependBundles)
{
if (!bundle.IsDone)
bundle.WaitForAsyncComplete();
}
}
public void Retain()
{
foreach (var request in DependBundles)
{
// request.Retain();
}
}
public void Release()
{
foreach (var request in DependBundles)
{
request.Release();
}
}
public BundledProvider GetMainBundledProvider()
{
return DependBundles.Count > 0 ? DependBundles[0] : null;
}
#region Static
internal static Dependency GetAssetDependency(AssetInfo assetInfo)
{
var bundleInfos = Addressable.GetAllDependBundleInfos(assetInfo);
List<BundledProvider> list = new List<BundledProvider>();
foreach (var info in bundleInfos)
{
list.Add(BundledProvider.GetBundleProvider(info));
}
var dep = new Dependency(list);
return dep;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 1f18e197df9a4a1dbca3cb4913cb4f4d
timeCreated: 1677551909

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@@ -1,110 +0,0 @@
using System;
using System.Diagnostics;
using System.Globalization;
namespace NBC.Asset
{
public abstract class ProviderBase : NTask, IRecyclable
{
/// <summary>
/// 是否已经销毁
/// </summary>
public bool IsDestroyed { get; set; }
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy => IsDone && RefCount <= 0;
protected bool IsWaitForAsyncComplete { private set; get; } = false;
public void SetStatus(NTaskStatus status, string info = "")
{
Status = status;
_errorMsg = info;
}
internal virtual void Run()
{
Retain();
if (!IsDone && !IsRunning)
{
Run(TaskRunner.ProviderRunner);
}
}
#region RefCounter
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { get; private set; }
public void Retain()
{
RefCount++;
}
public void Release(bool force = false)
{
RefCount--;
if (force) RefCount = 0;
if (RefCount > 0) return;
//释放资源
Recycler.Add(this);
}
#endregion
/// <summary>
/// 销毁资源对象
/// </summary>
public virtual void Destroy()
{
IsDestroyed = true;
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
IsWaitForAsyncComplete = true;
Process();
}
#region Debug
#if DEBUG
public string LoadScene = string.Empty;
public string LoadTime = string.Empty;
public long LoadTotalTime { protected set; get; }
// 加载耗时统计
private bool _isRecording;
private Stopwatch _watch;
internal void InitDebugInfo()
{
LoadScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
LoadTime = DateTime.Now.ToString("hh:mm:ss");
}
protected void DebugRecord()
{
if (_isRecording == false)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
if (_watch == null) return;
if (!IsDone) return;
LoadTotalTime = _watch.ElapsedMilliseconds;
_watch = null;
}
#endif
#endregion
}
}

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fileFormatVersion: 2
guid: 0582024b8cee499496844a7c5c204286
timeCreated: 1677051990

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@@ -1,122 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NBC.Asset
{
public class SceneProvider : ProviderBase
{
public static Func<ISceneLoader> CreateLoader { get; set; } = SceneLoaderFromBundle.CreateInstance;
private ISceneLoader _loader;
public AssetInfo AssetInfo { get; internal set; }
public Scene SceneObject { get; set; }
public LoadSceneMode SceneMode;
private AsyncOperation _asyncOp;
private int _priority;
protected override void OnStart()
{
_loader.Start(this);
}
protected override NTaskStatus OnProcess()
{
#if DEBUG
DebugRecord();
#endif
if (IsDone) return NTaskStatus.Success;
if (IsWaitForAsyncComplete)
{
_loader.WaitForAsyncComplete();
}
else
{
_loader.Update();
}
return base.OnProcess();
}
public override void Destroy()
{
base.Destroy();
_scenes.Remove(this);
_loader.Destroy();
_loader = null;
}
internal override void Run()
{
Retain();
if (!IsRunning)
{
Run(TaskRunner.ProviderRunner);
}
}
#region Static
private static readonly List<SceneProvider> _scenes = new List<SceneProvider>();
internal static List<SceneProvider> GetSceneProviders()
{
return _scenes;
}
internal static void ReleaseAllAssets(bool force = true)
{
foreach (var asset in _scenes)
{
asset.Release(force);
}
}
internal static void ReleaseAllAssetsByTag(string[] tags, bool force = true)
{
foreach (var asset in _scenes)
{
if (asset.AssetInfo.HasTag(tags))
{
asset.Release(force);
}
}
}
internal static SceneProvider GetSceneProvider(AssetInfo assetInfo, bool additive = false)
{
SceneProvider provider = null;
foreach (var scene in _scenes)
{
if (scene.AssetInfo == assetInfo)
{
provider = scene;
break;
}
}
if (provider == null)
{
provider = new SceneProvider
{
AssetInfo = assetInfo,
_loader = CreateLoader(),
SceneMode = additive ? LoadSceneMode.Additive : LoadSceneMode.Single
};
#if DEBUG
provider.InitDebugInfo();
#endif
_scenes.Add(provider);
}
provider.Run();
return provider;
}
#endregion
}
}

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@@ -1,3 +0,0 @@
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timeCreated: 1677831975