NBC修改
This commit is contained in:
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBC.Asset.Editor
|
||||
{
|
||||
[FilePath("Assets/BuildSettings.asset")]
|
||||
public class BuildSettings : ScriptableSingleton<BuildSettings>
|
||||
{
|
||||
[Header("模拟运行模式")] public bool Simulate = true;
|
||||
|
||||
[Header("Bundle文件后缀")] public string BundlesExtension = ".bundle";
|
||||
|
||||
[Header("Shader打包到一起")] public bool ShaderBuildTogether = true;
|
||||
|
||||
[Header("Shader文件后缀")]
|
||||
public List<string> ShaderExtensions = new List<string> { ".shader", ".shadervariants", ".compute" };
|
||||
|
||||
|
||||
#region 静态成员
|
||||
|
||||
public static string BuildTargetName => EditUtil.GetActiveBuildTargetName();
|
||||
|
||||
public static string PlatformCachePath =>
|
||||
$"{Environment.CurrentDirectory}/Bundles/Cache/{BuildTargetName}"
|
||||
.Replace('\\', '/');
|
||||
|
||||
public static string PlatformPath =>
|
||||
$"{Environment.CurrentDirectory}/Bundles/{BuildTargetName}"
|
||||
.Replace('\\', '/');
|
||||
|
||||
public static string GetCachePath(string file)
|
||||
{
|
||||
return $"{PlatformCachePath}/{file}";
|
||||
}
|
||||
|
||||
public static string GetBuildPath(string file)
|
||||
{
|
||||
return $"{PlatformPath}/{file}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user