测试代码提交
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@@ -1067,7 +1067,7 @@ GameObject:
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- component: {fileID: 909052972}
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- component: {fileID: 909052971}
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- component: {fileID: 909052970}
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m_Layer: 0
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m_Layer: 3
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m_Name: Terrain
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -1143,7 +1143,7 @@ Transform:
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m_GameObject: {fileID: 909052969}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -53, y: -1.75, z: -55.52}
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m_LocalPosition: {x: -53, y: -0.5, z: -55.52}
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m_LocalScale: {x: 100, y: 100, z: 100}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -2177,8 +2177,9 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Test.BobberTest
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rb: {fileID: 1518432885}
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line: {fileID: 6434087796225375415}
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lineLength: 3
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floatLength: 1
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Terrain: {fileID: 909052972}
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lineLength: 4
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floatLength: 1.5
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Tension: 0
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--- !u!1 &1529912227
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GameObject:
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@@ -5184,6 +5185,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: PostProcessing
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objectReference: {fileID: 0}
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- target: {fileID: 6079220456006713144, guid: 5e01cffb9e8324147affb8e08fd5ed13, type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 9013060131419009103, guid: 5e01cffb9e8324147affb8e08fd5ed13, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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@@ -6102,6 +6107,8 @@ MonoBehaviour:
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waterSampleStep: 2
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waterInterpolate: 1
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waterUpdateEvery: 1
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waterLiftStrength: 0.25
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keepStartAdjacentNodeFollow: 1
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waterPostConstraintIterations: 2
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renderSubdivisionsIdle: 6
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renderSubdivisionsMoving: 2
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@@ -6154,6 +6161,8 @@ MonoBehaviour:
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waterSampleStep: 2
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waterInterpolate: 1
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waterUpdateEvery: 1
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waterLiftStrength: 0.25
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keepStartAdjacentNodeFollow: 1
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waterPostConstraintIterations: 2
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renderSubdivisionsIdle: 6
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renderSubdivisionsMoving: 2
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@@ -6814,7 +6823,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!222 &7490067230206654995
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -7161,6 +7170,8 @@ MonoBehaviour:
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waterSampleStep: 2
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waterInterpolate: 1
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waterUpdateEvery: 1
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waterLiftStrength: 0.25
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keepStartAdjacentNodeFollow: 1
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waterPostConstraintIterations: 2
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renderSubdivisionsIdle: 6
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renderSubdivisionsMoving: 2
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@@ -7213,6 +7224,8 @@ MonoBehaviour:
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waterSampleStep: 2
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waterInterpolate: 1
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waterUpdateEvery: 1
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waterLiftStrength: 0.25
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keepStartAdjacentNodeFollow: 1
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waterPostConstraintIterations: 2
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renderSubdivisionsIdle: 6
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renderSubdivisionsMoving: 2
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