icon预览和自动生成

This commit is contained in:
Bob.Song
2025-10-28 17:46:08 +08:00
parent af4dbc5cde
commit 7b8c6d5cec
204 changed files with 8454 additions and 174 deletions

View File

@@ -11,10 +11,11 @@ namespace NBF
[Serializable]
public class ModelViewRenderImage
{
private ModelViewerSettings _viewerSettings;
public Transform modelRoot { get; private set; }
public Camera Camera => _camera;
public RenderTexture RT => _renderTexture;
public ModelViewerSettings ViewerSettings { get; private set; }
Camera _camera;
Image _image;
Transform _root;
@@ -47,7 +48,7 @@ namespace NBF
Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
GameObject go = (GameObject)Object.Instantiate(prefab, _root, false);
_camera = go.GetComponent<Camera>();
_camera.transform.position = Vector3.zero;
_camera.cullingMask = 1 << RENDER_LAYER;
@@ -65,7 +66,7 @@ namespace NBF
_image.onRemovedFromStage.Add(OnRemoveFromStage);
_viewerSettings = new ModelViewerSettings();
// _viewerSettings = new ModelViewerSettings();
if (_image.stage != null)
OnAddedToStage();
@@ -73,11 +74,13 @@ namespace NBF
_camera.gameObject.SetActive(false);
}
public void LoadModel(string model)
public void LoadModel(string model, ModelViewerSettings settings)
{
this.UnloadModel();
ViewerSettings = settings;
Object prefab = Resources.Load(model);
if(prefab == null) return;
GameObject go = ((GameObject)Object.Instantiate(prefab));
var joint = go.GetComponent<Joint>();
if (joint != null)
@@ -90,7 +93,12 @@ namespace NBF
_model.localPosition = Vector3.zero;
_model.localScale = Vector3.one;
_model.localEulerAngles = Vector3.zero;
ModelViewerUtils.InitSetting(go, _viewerSettings);
if (ViewerSettings == null)
{
ViewerSettings = new ModelViewerSettings();
ModelViewerUtils.InitSetting(go, ViewerSettings);
}
Review();
}
@@ -109,22 +117,22 @@ namespace NBF
public void Review()
{
_model.position = _viewerSettings.objectPosition;
_model.localScale = _viewerSettings.objectScale;
_model.eulerAngles = _viewerSettings.objectRotation;
_model.position = ViewerSettings.objectPosition;
_model.localScale = ViewerSettings.objectScale;
_model.eulerAngles = ViewerSettings.objectRotation;
_camera.clearFlags = CameraClearFlags.Nothing;
_camera.backgroundColor = new Color(0, 0, 0, 0); // 完全透明
_camera.transform.position = _viewerSettings.cameraPosition;
_camera.transform.LookAt(_viewerSettings.cameraTarget);
_camera.orthographic = _viewerSettings.cameraOrtho;
_camera.orthographicSize = _viewerSettings.cameraSize;
_camera.orthographicSize /= _viewerSettings.camerasScaleFactor;
_camera.transform.position = ViewerSettings.cameraPosition;
_camera.transform.LookAt(ViewerSettings.cameraTarget);
_camera.orthographic = ViewerSettings.cameraOrtho;
_camera.orthographicSize = ViewerSettings.cameraSize;
_camera.orthographicSize /= ViewerSettings.camerasScaleFactor;
_camera.fieldOfView = _viewerSettings.cameraFov;
_camera.fieldOfView = ViewerSettings.cameraFov;
float fov = 2 * Mathf.Rad2Deg * Mathf.Atan2(
Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad / 2), _viewerSettings.camerasScaleFactor
Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad / 2), ViewerSettings.camerasScaleFactor
);
if (fov < 0)
fov += 180;
@@ -135,13 +143,6 @@ namespace NBF
_camera.depthTextureMode = DepthTextureMode.Depth;
_camera.clearFlags = CameraClearFlags.Color;
_camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only
// var urpCamData = _camera.GetUniversalAdditionalCameraData();
// urpCamData.renderPostProcessing = false;
// urpCamData.requiresColorOption = CameraOverrideOption.On;
// urpCamData.requiresDepthOption = CameraOverrideOption.Off;
// urpCamData.requiresColorTexture = false;
// urpCamData.SetRenderer(1); // 关键步骤指定“透明输出”的Renderer
}
public void Dispose()
@@ -160,7 +161,7 @@ namespace NBF
if (_renderTexture != null)
return;
_renderTexture = new RenderTexture(1024, 1024, 24, RenderTextureFormat.ARGB32)
_renderTexture = new RenderTexture(512, 512, 24, RenderTextureFormat.ARGB32)
{
antiAliasing = 1,
filterMode = FilterMode.Bilinear,