icon预览和自动生成

This commit is contained in:
Bob.Song
2025-10-28 17:46:08 +08:00
parent af4dbc5cde
commit 7b8c6d5cec
204 changed files with 8454 additions and 174 deletions

View File

@@ -4,12 +4,12 @@ using UnityEditor;
public class SimpleImageViewerWindow : EditorWindow
{
private Texture2D image;
private string imagePath = "Assets/ResRaw/zh.png";
// 手动设置显示尺寸
private float displayWidth = 389f;
private float displayHeight = 690f;
private string imagePath = "Assets/ResRaw/ZH/1.png";
private float setWidth = 750f;
private float setHeight = 1334f;
[MenuItem("NBC/ZH/Simple Image Viewer")]
public static void ShowWindow()
{
@@ -33,40 +33,57 @@ public class SimpleImageViewerWindow : EditorWindow
EditorGUILayout.HelpBox($"图片加载失败: {imagePath}", MessageType.Error);
return;
}
// // 显示尺寸设置
// EditorGUILayout.LabelField("显示尺寸设置", EditorStyles.boldLabel);
// displayWidth = EditorGUILayout.FloatField("宽度", displayWidth);
// displayHeight = EditorGUILayout.FloatField("高度", displayHeight);
// EditorGUILayout.Space();
// 计算居中所需的水平间距
float horizontalSpace = (position.width - displayWidth) / 2;
horizontalSpace = Mathf.Max(0, horizontalSpace);
// 创建水平布局来实现居中
GUILayout.BeginHorizontal();
// 计算图片的宽高比
float imageAspect = setWidth / setHeight;
// 获取窗口的可用区域(考虑一些边距)
float availableWidth = position.width;
float availableHeight = position.height;
// 计算自适应尺寸(保持宽高比)
float displayWidth = availableWidth;
float displayHeight = availableWidth / imageAspect;
// 如果高度超过可用高度,则根据高度重新计算
if (displayHeight > availableHeight)
{
// 左侧空白区域
GUILayout.Space(horizontalSpace);
// 绘制图片
Rect imageRect = GUILayoutUtility.GetRect(displayWidth, displayHeight);
imageRect.width = displayWidth;
imageRect.height = displayHeight;
GUI.DrawTexture(imageRect, image, ScaleMode.StretchToFill);
// 右侧空白区域
GUILayout.Space(horizontalSpace);
displayHeight = availableHeight;
displayWidth = availableHeight * imageAspect;
}
GUILayout.EndHorizontal();
// // 显示图片信息
// EditorGUILayout.Space();
// EditorGUILayout.LabelField("图片信息", EditorStyles.boldLabel);
// EditorGUILayout.LabelField($"路径: {imagePath}");
// EditorGUILayout.LabelField($"Unity纹理尺寸: {image.width} x {image.height}");
// EditorGUILayout.LabelField($"显示尺寸: {displayWidth} x {displayHeight}");
// 计算居中位置
float horizontalSpace = (position.width - displayWidth) / 2;
float verticalSpace = (position.height - displayHeight) / 2;
horizontalSpace = Mathf.Max(0, horizontalSpace);
verticalSpace = Mathf.Max(0, verticalSpace);
// 使用垂直和水平布局来实现居中
GUILayout.BeginVertical();
{
// 顶部空白区域
GUILayout.Space(verticalSpace);
GUILayout.BeginHorizontal();
{
// 左侧空白区域
GUILayout.Space(horizontalSpace);
// 绘制图片
Rect imageRect = GUILayoutUtility.GetRect(displayWidth, displayHeight);
imageRect.width = displayWidth;
imageRect.height = displayHeight;
GUI.DrawTexture(imageRect, image);
// 右侧空白区域
GUILayout.Space(horizontalSpace);
}
GUILayout.EndHorizontal();
// 底部空白区域 - 使用 FlexibleSpace 来确保图片在垂直方向居中
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
}
}