上下视角控制
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@@ -28,6 +28,7 @@ namespace NBF
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public enum PlayerState : uint
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{
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None = 0,
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/// <summary>
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/// 闲置等待中
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/// </summary>
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@@ -74,6 +75,11 @@ namespace NBF
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public Vector2 MoveInput;
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/// <summary>
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///
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/// </summary>
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public float EyeAngle;
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public PlayerState PreviousState => _previousPlayerState;
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