上下视角控制
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@@ -40,6 +40,7 @@ namespace NBF
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FirstPerson = gameObject.GetComponent<FirstPersonCharacter>();
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Data = FPlayerData.Instance;
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transform.localPosition = new Vector3(484, 1, 422);
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// Data.NeedChangeRightArmAngle = true;
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}
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private void Start()
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@@ -53,6 +54,8 @@ namespace NBF
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{
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UpdateMove();
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Fsm?.Update();
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Data.EyeAngle = GameUtils.GetVerticalAngle(transform, FppLook);
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}
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private void OnDestroy()
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