上下视角控制

This commit is contained in:
2026-01-18 01:05:56 +08:00
parent a46436ae45
commit 7b2a93d673
9 changed files with 128 additions and 5 deletions

View File

@@ -40,6 +40,7 @@ namespace NBF
FirstPerson = gameObject.GetComponent<FirstPersonCharacter>();
Data = FPlayerData.Instance;
transform.localPosition = new Vector3(484, 1, 422);
// Data.NeedChangeRightArmAngle = true;
}
private void Start()
@@ -53,6 +54,8 @@ namespace NBF
{
UpdateMove();
Fsm?.Update();
Data.EyeAngle = GameUtils.GetVerticalAngle(transform, FppLook);
}
private void OnDestroy()

View File

@@ -28,6 +28,7 @@ namespace NBF
public enum PlayerState : uint
{
None = 0,
/// <summary>
/// 闲置等待中
/// </summary>
@@ -74,6 +75,11 @@ namespace NBF
public Vector2 MoveInput;
/// <summary>
///
/// </summary>
public float EyeAngle;
public PlayerState PreviousState => _previousPlayerState;

View File

@@ -1,15 +1,29 @@
using RootMotion.FinalIK;
using System;
using RootMotion.FinalIK;
using UnityEngine;
namespace NBF
{
public class PlayerArm : MonoBehaviour
{
public bool FixLowerArm;
public bool IsLeft;
public LimbIK IK;
public Transform LowerArm;
public Transform RodContainer;
public FingerRig FingerRig;
[HideInInspector] public float interactionTargetWeight;
private const int MaxFixEyeAngle = 15;
public void Awake()
{
}
private void LateUpdate()
{
}
}
}

View File

@@ -0,0 +1,25 @@
using UnityEngine;
namespace NBF
{
public class PlayerChest : MonoBehaviour
{
private const int MaxFixEyeAngle = 15;
private const int MinFixEyeAngle = -10;
private void LateUpdate()
{
FixArmAngle();
}
private void FixArmAngle()
{
var angle = FPlayerData.Instance.EyeAngle;
if (angle > MaxFixEyeAngle) angle = MaxFixEyeAngle;
else if (angle < MinFixEyeAngle) angle = MinFixEyeAngle;
var val = transform.localEulerAngles;
transform.localEulerAngles = new Vector3(val.x, val.y, val.z - angle);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e152a74e74b54d17ace5403a1570e12a
timeCreated: 1768668096