添加插件
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[CreateAssetMenu(fileName = "SoapGameParams", menuName = "Soap/Examples/ScriptableSingleton/SoapGameParams")]
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public class SoapGameParams : ScriptableSingleton<SoapGameParams>
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{
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//You can add any Soap SO here to manipulate the game parameters
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//They are also accessible from the Soap wizard, but sometimes it's convenient
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//to have them in a single place for easy access
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public FloatVariable PlayerHealth;
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public ScriptableEventNoParam ReloadSceneEvent;
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[Range(0, 100)] public int CoinSpawnedAmount = 10;
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[Range(0, 1000)] public int CoinRotateSpeed = 200;
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public bool RandomPlayerColorMode = false;
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//You can add useful methods here to manipulate the game parameters
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[ContextMenu("Heal Player")]
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public void HealPlayer()
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{
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PlayerHealth.Value += 10;
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Debug.Log("Player healed. Current health: " + PlayerHealth.Value);
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}
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[ContextMenu("Damage Player")]
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public void DamagePlayer()
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{
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PlayerHealth.Value -= 10;
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Debug.Log("Player took damage. Current health: " + PlayerHealth.Value);
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}
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}
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}
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