添加插件
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[CreateAssetMenu(menuName = "Soap/Examples/ScriptableLists/Player")]
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public class ScriptableListPlayer : ScriptableList<Player>
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{
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//you can add custom methods in your custom scriptable lists like these!
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public void DestroyFirst()
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{
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var playerToDestroy = _list[0];
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Destroy(playerToDestroy.gameObject);
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}
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}
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}
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