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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/saving-variable-values")]
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public class PositionSaver : MonoBehaviour
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{
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[SerializeField] private Vector3Variable _vector3Variable = null;
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private void Start()
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{
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transform.position = _vector3Variable.Value;
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}
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private void Update()
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{
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_vector3Variable.Value = transform.position;
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}
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}
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}
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