添加插件

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2025-11-10 00:08:26 +08:00
parent 4059c207c0
commit 76f80db694
2814 changed files with 436400 additions and 178 deletions

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using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")]
public class PlayerNotifier : MonoBehaviour
{
[SerializeField] private PlayerVariable _playerVariable = null;
private readonly float _delay = 1.5f;
private float _timer = 0f;
private void Update()
{
_timer += Time.deltaTime;
if (_timer >= _delay)
{
//perform any actions on the player!
//not need to find the player in the scene, or to access it via a singleton
_playerVariable.Value.Notify();
_timer = 0;
}
}
}
}