添加插件
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")]
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public class PlayerMovement : MonoBehaviour
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{
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[SerializeField] private Vector2Variable _inputs = null;
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[SerializeField] private FloatReference _speed = null;
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void Update()
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{
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var direction = new Vector3(_inputs.Value.x, 0, _inputs.Value.y);
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transform.position += direction * _speed * Time.deltaTime;
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}
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}
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}
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