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14
Assets/Obvious/Soap/Examples/Content/Scripts/PlayerEvents.cs
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14
Assets/Obvious/Soap/Examples/Content/Scripts/PlayerEvents.cs
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using Obvious.Soap.Attributes;
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/7_scriptablesubassets")]
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[CreateAssetMenu(menuName = "Soap/Examples/SubAssets/PlayerEvents")]
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public class PlayerEvents : ScriptableObject
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{
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[SerializeField] [SubAsset] private ScriptableEventInt _onDamaged;
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[SerializeField] [SubAsset] private ScriptableEventInt _onHealed;
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[SerializeField] [SubAsset] private ScriptableEventNoParam _onDeath;
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}
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}
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