添加插件
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using JetBrains.Annotations;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Obvious.Soap.Example
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{
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public class ObjectSpawner : MonoBehaviour
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{
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[SerializeField] private GameObject _prefab = null;
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[SerializeField] private int _amount = 10;
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[SerializeField] private float _radius = 10f;
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[UsedImplicitly]
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public void Spawn()
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{
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for (int i = 0; i < _amount; i++)
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{
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var spawnInfo = GetRandomPositionAndRotation();
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var obj = Instantiate(_prefab, spawnInfo.position, spawnInfo.rotation, transform);
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obj.SetActive(true);
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}
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}
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private (Vector3 position, Quaternion rotation) GetRandomPositionAndRotation()
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{
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var randomPosition = Random.insideUnitSphere * _radius;
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randomPosition.y = 0f;
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var spawnPos = transform.position + randomPosition;
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var randomRotation = Quaternion.Euler(
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Random.Range(0, 360),
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Random.Range(0, 360),
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Random.Range(0, 360));
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return (spawnPos, randomRotation);
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, _radius);
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}
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}
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}
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