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28
Assets/Obvious/Soap/Examples/Content/Scripts/GameManager.cs
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28
Assets/Obvious/Soap/Examples/Content/Scripts/GameManager.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Obvious.Soap.Example
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{
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public class GameManager : MonoBehaviour
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{
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[SerializeField] private KeyCode _reloadSceneKey = KeyCode.R;
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[SerializeField] private KeyCode _deletePlayerPrefs = KeyCode.P;
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void Update()
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{
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if (Input.GetKeyDown(_reloadSceneKey))
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ReloadScene();
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if (Input.GetKeyDown(_deletePlayerPrefs))
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PlayerPrefs.DeleteAll();
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if (Input.GetKeyDown(KeyCode.Escape))
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Application.Quit();
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}
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public void ReloadScene()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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}
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