添加插件
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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public class CoinCollector : MonoBehaviour
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{
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[SerializeField] private IntVariable _coinCollected;
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.parent.name.Contains("Coin"))
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{
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_coinCollected.Add(1);
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Destroy(other.gameObject);
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}
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}
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}
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}
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