添加插件

This commit is contained in:
2025-11-10 00:08:26 +08:00
parent 4059c207c0
commit 76f80db694
2814 changed files with 436400 additions and 178 deletions

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@@ -0,0 +1,38 @@
using System;
using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/9_scriptabledictionaries")]
[SelectionBase]
[RequireComponent(typeof(Element))]
public class AddRemoveElementToDictionary : MonoBehaviour
{
[SerializeField] private ScriptableDictionaryElementInt _scriptableDictionary = null;
private Element _element;
private void Start()
{
_element = GetComponent<Element>();
//Try to add the first element of this type
if (!_scriptableDictionary.TryAdd(_element.ElementType, 1))
{
//If its already in, just increment the count
_scriptableDictionary[_element.ElementType]++;
}
}
private void OnDestroy()
{
//Decrement the count of the element
_scriptableDictionary[_element.ElementType]--;
//If the count is 0, remove the element from the dictionary
if (_scriptableDictionary[_element.ElementType] == 0)
{
_scriptableDictionary.Remove(_element.ElementType);
}
}
}
}