添加插件
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using UnityEngine;
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using UnityEditor;
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namespace Obvious.Soap.Example.Editor
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{
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[CustomEditor(typeof(ScriptableSaveExample))]
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public class ScriptableSaveExampleEditor : UnityEditor.Editor
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{
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private string newItemName = "NewItem";
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private int levelValue = 0;
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private float Spacing => EditorGUIUtility.singleLineHeight * 0.5f;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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ScriptableSaveExample scriptableSave = (ScriptableSaveExample)target;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Useful Methods", EditorStyles.boldLabel);
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GUILayout.Space(Spacing);
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EditorGUILayout.BeginHorizontal();
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levelValue = EditorGUILayout.IntField("Level", levelValue);
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if (GUILayout.Button("Set Level"))
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{
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scriptableSave.SetLevel(levelValue);
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(Spacing);
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EditorGUILayout.BeginHorizontal();
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newItemName = EditorGUILayout.TextField("Item Name", newItemName);
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if (GUILayout.Button("Add Item"))
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{
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scriptableSave.AddItem(new Item(newItemName));
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}
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EditorGUILayout.EndHorizontal();
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if (GUILayout.Button("Clear Items"))
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{
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scriptableSave.ClearItems();
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}
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GUILayout.Space(EditorGUIUtility.singleLineHeight);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Save", GUILayout.Height(30f)))
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{
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scriptableSave.Save();
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}
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if (GUILayout.Button("Load", GUILayout.Height(30f)))
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{
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scriptableSave.Load();
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}
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if (GUILayout.Button("Print", GUILayout.Height(30f)))
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{
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scriptableSave.PrintToConsole();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Delete", GUILayout.Height(30f)))
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{
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scriptableSave.Delete();
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}
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if (GUILayout.Button("Open Save Location", GUILayout.Height(30f)))
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{
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scriptableSave.OpenSaveLocation();
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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