添加插件
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Obi
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{
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[Serializable]
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public class ObiRotationalMassDataChannel : ObiPathDataChannelIdentity<float>
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{
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public ObiRotationalMassDataChannel() : base(new ObiCatmullRomInterpolator()) { }
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}
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}
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