添加插件

This commit is contained in:
2025-11-10 00:08:26 +08:00
parent 4059c207c0
commit 76f80db694
2814 changed files with 436400 additions and 178 deletions

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using UnityEngine;
using System;
using System.Collections;
namespace Obi
{
[Serializable]
public class ObiColorDataChannel : ObiPathDataChannelIdentity<Color>
{
public ObiColorDataChannel() : base(new ObiColorInterpolator3D()) { }
}
}

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using System;
namespace Obi
{
[Serializable]
public class ObiPhaseDataChannel : ObiPathDataChannelIdentity<int>
{
public ObiPhaseDataChannel() : base(new ObiConstantInterpolator()) { }
}
}

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using UnityEngine;
using System;
using System.Collections;
namespace Obi
{
[Serializable]
public class ObiMassDataChannel : ObiPathDataChannelIdentity<float>
{
public ObiMassDataChannel() : base(new ObiCatmullRomInterpolator()) { }
}
}

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using UnityEngine;
using System;
using System.Collections;
namespace Obi
{
[Serializable]
public class ObiNormalDataChannel : ObiPathDataChannelIdentity<Vector3>
{
public ObiNormalDataChannel() : base(new ObiCatmullRomInterpolator3D()) { }
}
}

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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi
{
public interface IObiPathDataChannel
{
int Count { get; }
bool Dirty { get; }
void Clean();
void RemoveAt(int index);
}
public abstract class ObiPathDataChannel<T,U> : IObiPathDataChannel
{
protected ObiInterpolator<U> interpolator;
protected bool dirty = false;
public List<T> data = new List<T>();
public int Count
{
get { return data.Count; }
}
public bool Dirty
{
get { return dirty; }
}
public void Clean()
{
dirty = false;
}
public ObiPathDataChannel(ObiInterpolator<U> interpolator)
{
this.interpolator = interpolator;
}
public T this[int i]
{
get { return data[i]; }
set { data[i] = value; dirty = true; }
}
public void RemoveAt(int index)
{
data.RemoveAt(index);
dirty = true;
}
public U Evaluate(U v0, U v1, U v2, U v3, float mu)
{
return interpolator.Evaluate(v0, v1, v2, v3, mu);
}
public U EvaluateFirstDerivative(U v0, U v1, U v2, U v3, float mu)
{
return interpolator.EvaluateFirstDerivative(v0, v1, v2, v3, mu);
}
public U EvaluateSecondDerivative(U v0, U v1, U v2, U v3, float mu)
{
return interpolator.EvaluateSecondDerivative(v0, v1, v2, v3, mu);
}
public int GetSpanCount(bool closed)
{
int cps = Count;
if (cps < 2)
return 0;
return closed ? cps : cps - 1;
}
public int GetSpanControlPointAtMu(bool closed, float mu, out float spanMu)
{
int spanCount = GetSpanCount(closed);
spanMu = mu * spanCount;
int i = (mu >= 1f) ? (spanCount - 1) : (int)spanMu;
spanMu -= i;
return i;
}
}
}

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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi
{
public abstract class ObiPathDataChannelIdentity<T> : ObiPathDataChannel<T,T>
{
public ObiPathDataChannelIdentity(ObiInterpolator<T> interpolator) : base(interpolator)
{
}
public T GetFirstDerivative(int index)
{
int nextCP = (index + 1) % Count;
return EvaluateFirstDerivative(this[index],
this[index],
this[nextCP],
this[nextCP], 0);
}
public T GetSecondDerivative(int index)
{
int nextCP = (index + 1) % Count;
return EvaluateSecondDerivative(this[index],
this[index],
this[nextCP],
this[nextCP], 0);
}
public T GetAtMu(bool closed, float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
return Evaluate(this[i],
this[i],
this[nextCP],
this[nextCP], p);
}
else
{
throw new InvalidOperationException("Cannot get property in path because it has less than 2 control points.");
}
}
public T GetFirstDerivativeAtMu(bool closed, float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
return EvaluateFirstDerivative(this[i],
this[i],
this[nextCP],
this[nextCP], p);
}
else
{
throw new InvalidOperationException("Cannot get derivative in path because it has less than 2 control points.");
}
}
public T GetSecondDerivativeAtMu(bool closed, float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
return EvaluateSecondDerivative(this[i],
this[i],
this[nextCP],
this[nextCP], p);
}
else
{
throw new InvalidOperationException("Cannot get second derivative in path because it has less than 2 control points.");
}
}
}
}

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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi
{
[Serializable]
public class ObiPointsDataChannel : ObiPathDataChannel<ObiWingedPoint, Vector3>
{
public ObiPointsDataChannel() : base(new ObiCatmullRomInterpolator3D()) { }
public Vector3 GetTangent(int index)
{
int nextCP = (index + 1) % Count;
var wp1 = this[index];
var wp2 = this[nextCP];
return EvaluateFirstDerivative(wp1.position,
wp1.outTangentEndpoint,
wp2.inTangentEndpoint,
wp2.position, 0);
}
public Vector3 GetAcceleration(int index)
{
int nextCP = (index + 1) % Count;
var wp1 = this[index];
var wp2 = this[nextCP];
return EvaluateSecondDerivative(wp1.position,
wp1.outTangentEndpoint,
wp2.inTangentEndpoint,
wp2.position, 0);
}
/**
* Returns spline position at time mu, with 0<=mu<=1 where 0 is the start of the spline
* and 1 is the end.
*/
public Vector3 GetPositionAtMu(bool closed,float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
var wp1 = this[i];
var wp2 = this[nextCP];
return Evaluate(wp1.position,
wp1.outTangentEndpoint,
wp2.inTangentEndpoint,
wp2.position, p);
}
else
{
throw new InvalidOperationException("Cannot get position in path because it has zero control points.");
}
}
/**
* Returns normal tangent vector at time mu, with 0<=mu<=1 where 0 is the start of the spline
* and 1 is the end.
*/
public Vector3 GetTangentAtMu(bool closed, float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
var wp1 = this[i];
var wp2 = this[nextCP];
return EvaluateFirstDerivative(wp1.position,
wp1.outTangentEndpoint,
wp2.inTangentEndpoint,
wp2.position, p);
}
else
{
throw new InvalidOperationException("Cannot get derivative in path because it has less than 2 control points.");
}
}
/**
* Returns acceleration at time mu, with 0<=mu<=1 where 0 is the start of the spline
* and 1 is the end.
*/
public Vector3 GetAccelerationAtMu(bool closed, float mu)
{
int cps = Count;
if (cps >= 2)
{
float p;
int i = GetSpanControlPointAtMu(closed, mu, out p);
int nextCP = (i + 1) % cps;
var wp1 = this[i];
var wp2 = this[nextCP];
return EvaluateSecondDerivative(wp1.position,
wp1.outTangentEndpoint,
wp2.inTangentEndpoint,
wp2.position, p);
}
else
{
throw new InvalidOperationException("Cannot get second derivative in path because it has less than 2 control points.");
}
}
}
}

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using UnityEngine;
using System;
using System.Collections;
namespace Obi
{
[Serializable]
public class ObiRotationalMassDataChannel : ObiPathDataChannelIdentity<float>
{
public ObiRotationalMassDataChannel() : base(new ObiCatmullRomInterpolator()) { }
}
}

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using UnityEngine;
using System;
using System.Collections;
namespace Obi
{
[Serializable]
public class ObiThicknessDataChannel : ObiPathDataChannelIdentity<float>
{
public ObiThicknessDataChannel() : base(new ObiCatmullRomInterpolator()) { }
}
}

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