添加插件
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using UnityEngine;
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using System.Runtime.InteropServices;
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namespace Obi
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{
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[StructLayout(LayoutKind.Sequential, Size = 64)]
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public struct QueryResult
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{
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public Vector4 simplexBary; /**< Barycentric coords of nearest point in simplex */
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public Vector4 queryPoint; /**< Nearest point in query shape*/
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public Vector4 normal; /**< Closest direction between simplex and query shape. */
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public float distance; /**< Distance between simplex and query shape.*/
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public float distanceAlongRay; /**< For ray queries, distance along the ray.*/
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public int simplexIndex; /**< Index of the simplex in the solver.*/
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public int queryIndex; /**< Index of the query that spawned this result.*/
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}
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}
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