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165
Assets/Obi/Scripts/Common/DataStructures/ObiList.cs
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165
Assets/Obi/Scripts/Common/DataStructures/ObiList.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi
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{
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/**
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* Custom IList implementation that allows access to the underlying raw array, for efficient C++ interop. Also
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* includes some auxiliar methods that make it easier and faster to send data back and forth between C# and C++, as
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* well as deal with accesing the contents of the list directly without a copy.
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*/
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public class ObiList<T> : IList<T>
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{
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private T[] data = new T[16];
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private int count = 0;
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#region Implementation of IEnumerable
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < count;++i)
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yield return data[i];
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#region Implementation of ICollection<T>
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public void Add(T item)
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{
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EnsureCapacity(count + 1);
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data[count++] = item;
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}
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public void Clear()
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{
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count = 0;
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}
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public bool Contains(T item)
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{
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for (int i = 0; i < count; ++i)
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if (data[i].Equals(item))
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return true;
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return false;
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}
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public void CopyTo(T[] array, int arrayIndex)
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{
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if (array == null)
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throw new ArgumentNullException();
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if (array.Length-arrayIndex < count)
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throw new ArgumentException();
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Array.Copy(data,0,array,arrayIndex,count);
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}
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public bool Remove(T item)
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{
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bool found = false;
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for (int i = 0; i < count; ++i)
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{
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// Look for the element, and mark it as found.
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if (!found && data[i].Equals(item))
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found = true;
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//If we found the element and are not at the last element, displace the element 1 position backwards.
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if (found && i < count-1)
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{
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data[i] = data[i+1];
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}
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}
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// If we found and removed the element, reduce the element count by 1.
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if (found)
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count--;
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return found;
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}
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public int Count
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{
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get { return count; }
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}
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public bool IsReadOnly
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{
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get { return false; }
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}
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#endregion
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#region Implementation of IList<T>
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public int IndexOf(T item)
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{
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return Array.IndexOf(data,item);
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}
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public void Insert(int index, T item)
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{
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if (index < 0 || index > count)
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throw new ArgumentOutOfRangeException();
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EnsureCapacity(++count);
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for (int i = count-1; i > index; --i)
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{
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data[i] = data[i-1];
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}
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data[index] = item;
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}
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public void RemoveAt(int index)
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{
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for (int i = index; i < count; ++i)
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{
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if (i < count-1)
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{
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data[i] = data[i+1];
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}
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}
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count--;
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}
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public T this[int index]
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{
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get { return data[index]; }
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set { data[index] = value; }
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}
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#endregion
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#region Added stuff
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public T[] Data{
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get{return data;}
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}
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/**
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* Ensures a minimal capacity of count elements, then sets the new count. Useful when passing the backing array to C++
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* for being filled with new data.
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*/
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public void SetCount(int count){
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EnsureCapacity(count);
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this.count = count;
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}
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public void EnsureCapacity(int capacity){
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if (capacity >= data.Length)
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Array.Resize(ref data,capacity*2);
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}
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#endregion
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}
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}
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