添加插件
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using System;
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using UnityEngine;
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namespace Obi
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{
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[Serializable]
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public class ObiNativeTriangleMeshHeaderList : ObiNativeList<TriangleMeshHeader>
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{
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public ObiNativeTriangleMeshHeaderList() { }
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public ObiNativeTriangleMeshHeaderList(int capacity = 8, int alignment = 16) : base(capacity, alignment)
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{
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for (int i = 0; i < capacity; ++i)
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this[i] = new TriangleMeshHeader();
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}
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}
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}
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