添加插件
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fileFormatVersion: 2
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guid: e56c9feb62e6b4f9ea6517ebb106419b
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folderAsset: yes
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timeCreated: 1503483313
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licenseType: Store
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userData:
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assetBundleVariant:
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@@ -0,0 +1,48 @@
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using System;
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using UnityEngine;
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namespace Obi{
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|
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public class ObiBoxShapeTracker2D : ObiShapeTracker
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{
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public ObiBoxShapeTracker2D(ObiCollider2D source, BoxCollider2D collider){
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this.source = source;
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this.collider = collider;
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}
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|
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public override void UpdateIfNeeded (){
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BoxCollider2D box = collider as BoxCollider2D;
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Box;
|
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = box.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness + box.edgeRadius;
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shape.center = box.offset;
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shape.size = box.size;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(box.bounds, shape.contactOffset, true);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(box.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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}
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|
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}
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||||
}
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: e3701e56c1528404daa61e704345b750
|
||||
timeCreated: 1501960568
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||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,53 @@
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using System;
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using UnityEngine;
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namespace Obi{
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public class ObiCapsuleShapeTracker2D : ObiShapeTracker
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{
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public ObiCapsuleShapeTracker2D(ObiCollider2D source, CapsuleCollider2D collider)
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{
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this.source = source;
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this.collider = collider;
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}
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public override void UpdateIfNeeded ()
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{
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CapsuleCollider2D capsule = collider as CapsuleCollider2D;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = capsule.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = capsule.offset;
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Vector2 size = capsule.size;
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shape.size = new Vector4((capsule.direction == CapsuleDirection2D.Horizontal ? size.y : size.x) * 0.5f,
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Mathf.Max(size.x, size.y),
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capsule.direction == CapsuleDirection2D.Horizontal ? 0 : 1, 0);
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(capsule.bounds, shape.contactOffset,true);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(capsule.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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}
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|
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}
|
||||
}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: fe1cd08d83cfe4785b8d5bb8e0bd3dd9
|
||||
timeCreated: 1501961541
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,52 @@
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using System;
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using UnityEngine;
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namespace Obi{
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public class ObiCircleShapeTracker2D : ObiShapeTracker
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{
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public ObiCircleShapeTracker2D(ObiCollider2D source, CircleCollider2D collider)
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{
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this.source = source;
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this.collider = collider;
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||||
}
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||||
|
||||
public override void UpdateIfNeeded ()
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{
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||||
CircleCollider2D sphere = collider as CircleCollider2D;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = sphere.isTrigger;
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||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.offset;
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shape.size = Vector3.one * sphere.radius;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(sphere.bounds, shape.contactOffset, true);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(sphere.transform, source.Rigidbody as ObiRigidbody2D);
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||||
world.colliderTransforms[index] = trfm;
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||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 4290734bafa8c46d8862202365a9f83b
|
||||
timeCreated: 1501960324
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,72 @@
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||||
using System;
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using UnityEngine;
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using System.Runtime.InteropServices;
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namespace Obi{
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public class ObiEdgeShapeTracker2D : ObiShapeTracker
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{
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||||
ObiEdgeMeshHandle handle;
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||||
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||||
public ObiEdgeShapeTracker2D(ObiCollider2D source, EdgeCollider2D collider)
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||||
{
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||||
this.source = source;
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||||
this.collider = collider;
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||||
}
|
||||
|
||||
public void UpdateEdgeData()
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||||
{
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ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
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}
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||||
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||||
public override void UpdateIfNeeded (){
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EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
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|
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// retrieve collision world and index:
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||||
var world = ObiColliderWorld.GetInstance();
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||||
int index = source.Handle.index;
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// get or create the mesh:
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if (handle == null || !handle.isValid)
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{
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handle = world.GetOrCreateEdgeMesh(edgeCollider);
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handle.Reference();
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}
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||||
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.EdgeMesh;
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||||
shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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||||
shape.isTrigger = edgeCollider.isTrigger;
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||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.center = edgeCollider.offset;
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shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
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shape.dataIndex = handle.index;
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world.colliderShapes[index] = shape;
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||||
// update bounds:
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var aabb = world.colliderAabbs[index];
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||||
aabb.FromBounds(edgeCollider.bounds, shape.contactOffset, true);
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||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
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||||
var trfm = world.colliderTransforms[index];
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||||
trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
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||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
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||||
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||||
if (handle != null && handle.Dereference())
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||||
ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
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||||
}
|
||||
}
|
||||
}
|
||||
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||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d2b0912e5ba74985bb209d365e52f4b
|
||||
timeCreated: 1502808634
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
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||||
guid: 3eba36295266249e08782d3327db66cd
|
||||
folderAsset: yes
|
||||
timeCreated: 1503483325
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,51 @@
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||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiBoxShapeTracker : ObiShapeTracker
|
||||
{
|
||||
|
||||
public ObiBoxShapeTracker(ObiCollider source, BoxCollider collider)
|
||||
{
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded (){
|
||||
|
||||
BoxCollider box = collider as BoxCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Box;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = box.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.center = box.center;
|
||||
shape.size = box.size;
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(box.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(box.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f9acb590fcdd47838d4e1929e463712
|
||||
timeCreated: 1501960568
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiCapsuleShapeTracker : ObiShapeTracker
|
||||
{
|
||||
|
||||
public ObiCapsuleShapeTracker(ObiCollider source, CapsuleCollider collider){
|
||||
this.collider = collider;
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded (){
|
||||
|
||||
CapsuleCollider capsule = collider as CapsuleCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Capsule;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = capsule.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.center = capsule.center;
|
||||
shape.size = new Vector4(capsule.radius, capsule.height, capsule.direction, 0);
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(capsule.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(capsule.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab81f697ad33c47c0b487129c7ef1761
|
||||
timeCreated: 1501961541
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
|
||||
public class ObiCharacterControllerShapeTracker : ObiShapeTracker
|
||||
{
|
||||
|
||||
public ObiCharacterControllerShapeTracker(ObiCollider source, CharacterController collider)
|
||||
{
|
||||
this.collider = collider;
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded()
|
||||
{
|
||||
|
||||
CharacterController character = collider as CharacterController;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Capsule;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = character.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.center = character.center;
|
||||
shape.size = new Vector4(character.radius, character.height, 1, 0);
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(character.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(character.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 3c77ed89a210345ce9e9e549d11263db
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||||
MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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|
||||
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiDistanceFieldShapeTracker : ObiShapeTracker
|
||||
{
|
||||
public ObiDistanceField distanceField;
|
||||
ObiDistanceFieldHandle handle;
|
||||
|
||||
|
||||
public ObiDistanceFieldShapeTracker(ObiCollider source, Component collider, ObiDistanceField distanceField){
|
||||
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
this.distanceField = distanceField;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces the tracker to update distance field data during the next call to UpdateIfNeeded().
|
||||
*/
|
||||
public void UpdateDistanceFieldData()
|
||||
{
|
||||
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded ()
|
||||
{
|
||||
|
||||
bool trigger = false;
|
||||
if (collider is Collider) trigger = ((Collider)collider).isTrigger;
|
||||
else if (collider is Collider2D) trigger = ((Collider2D)collider).isTrigger;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// decrease reference count of current handle if the df data it points to is different
|
||||
// than the df used by the collider:
|
||||
if (handle != null && handle.owner != distanceField)
|
||||
{
|
||||
if (handle.Dereference())
|
||||
world.DestroyDistanceField(handle);
|
||||
}
|
||||
|
||||
if (handle == null || !handle.isValid)
|
||||
{
|
||||
handle = world.GetOrCreateDistanceField(distanceField);
|
||||
handle.Reference();
|
||||
}
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.SignedDistanceField;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = trigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.dataIndex = handle.index;
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(distanceField.FieldBounds.Transform(source.transform.localToWorldMatrix), shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(source.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (handle != null && handle.Dereference())
|
||||
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9b443b752c21400ca6cfc151526f107
|
||||
timeCreated: 1504879085
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiMeshShapeTracker : ObiShapeTracker
|
||||
{
|
||||
ObiTriangleMeshHandle handle;
|
||||
|
||||
public Mesh targetMesh
|
||||
{
|
||||
get {
|
||||
var mc = collider as MeshCollider;
|
||||
return mc?.sharedMesh;
|
||||
}
|
||||
}
|
||||
|
||||
public ObiMeshShapeTracker(ObiCollider source, MeshCollider collider){
|
||||
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces the tracker to update mesh data during the next call to UpdateIfNeeded().
|
||||
*/
|
||||
public void UpdateMeshData()
|
||||
{
|
||||
ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded ()
|
||||
{
|
||||
|
||||
MeshCollider meshCollider = collider as MeshCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// decrease reference count of current handle if the mesh data it points to is different
|
||||
// than the mesh used by the collider:
|
||||
if (handle != null && handle.owner != meshCollider.sharedMesh)
|
||||
{
|
||||
if (handle.Dereference())
|
||||
world.DestroyTriangleMesh(handle);
|
||||
}
|
||||
|
||||
// get or create the mesh:
|
||||
if (handle == null || !handle.isValid)
|
||||
{
|
||||
handle = world.GetOrCreateTriangleMesh(meshCollider.sharedMesh);
|
||||
handle.Reference();
|
||||
}
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.TriangleMesh;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = meshCollider.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.dataIndex = handle.index;
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(meshCollider.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(meshCollider.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (handle != null && handle.Dereference())
|
||||
ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c955001531e3444fd9615a5272954dea
|
||||
timeCreated: 1502875710
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public abstract class ObiShapeTracker
|
||||
{
|
||||
protected ObiColliderBase source;
|
||||
protected Component collider;
|
||||
|
||||
public virtual void Destroy(){
|
||||
}
|
||||
|
||||
public abstract void UpdateIfNeeded ();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f455a735ac894ee7bddecd2b5a64ca8
|
||||
timeCreated: 1501960324
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiSphereShapeTracker : ObiShapeTracker
|
||||
{
|
||||
|
||||
public ObiSphereShapeTracker(ObiCollider source, SphereCollider collider)
|
||||
{
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded()
|
||||
{
|
||||
SphereCollider sphere = collider as SphereCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Sphere;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = sphere.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.center = sphere.center;
|
||||
shape.size = Vector3.one * sphere.radius;
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(sphere.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(sphere.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 221c651500acc4cbfa30ed329aebb822
|
||||
timeCreated: 1501960324
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiTerrainShapeTracker : ObiShapeTracker
|
||||
{
|
||||
ObiHeightFieldHandle handle;
|
||||
|
||||
public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){
|
||||
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
}
|
||||
|
||||
public void UpdateHeightData()
|
||||
{
|
||||
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
|
||||
}
|
||||
|
||||
public override void UpdateIfNeeded ()
|
||||
{
|
||||
|
||||
TerrainCollider terrain = collider as TerrainCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
int resolution = terrain.terrainData.heightmapResolution;
|
||||
|
||||
// get or create the heightfield:
|
||||
if (handle == null || !handle.isValid)
|
||||
{
|
||||
handle = world.GetOrCreateHeightField(terrain.terrainData);
|
||||
handle.Reference();
|
||||
}
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Heightmap;
|
||||
shape.filter = source.Filter;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = terrain.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.dataIndex = handle.index;
|
||||
shape.size = terrain.terrainData.size;
|
||||
shape.center = new Vector4(resolution, resolution, resolution, resolution);
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(terrain.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(terrain.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (handle != null && handle.Dereference())
|
||||
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 601187ba897f54e20b787637df64e96b
|
||||
timeCreated: 1502808634
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user