添加插件
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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public abstract class ObiMeshBasedActorBlueprint : ObiActorBlueprint
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{
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public Mesh inputMesh; /**< Mesh used to generate the blueprint.*/
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public Vector3 scale = Vector3.one;
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public Quaternion rotation = Quaternion.identity;
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}
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}
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