添加插件
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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public struct StructuralConstraint
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{
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public IStructuralConstraintBatch batchIndex;
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public int constraintIndex;
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public float force;
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public float restLength
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{
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get
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{
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if (batchIndex == null)
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return -1;
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return batchIndex.GetRestLength(constraintIndex);
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}
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set
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{
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if (batchIndex != null)
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{
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batchIndex.SetRestLength(constraintIndex, value);
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}
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}
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}
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public StructuralConstraint(IStructuralConstraintBatch batchIndex, int constraintIndex, float force)
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{
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this.batchIndex = batchIndex;
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this.constraintIndex = constraintIndex;
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this.force = force;
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}
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}
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}
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