添加插件
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using UnityEngine;
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using System.Collections;
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using System;
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namespace Obi
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{
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public interface IStretchShearConstraintsUser
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{
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bool stretchShearConstraintsEnabled
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{
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get;
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set;
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}
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Vector3 GetStretchShearCompliance(ObiStretchShearConstraintsBatch batch, int constraintIndex);
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}
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[Serializable]
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public class ObiStretchShearConstraintsData : ObiConstraints<ObiStretchShearConstraintsBatch>
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{
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public override ObiStretchShearConstraintsBatch CreateBatch(ObiStretchShearConstraintsBatch source = null)
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{
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return new ObiStretchShearConstraintsBatch();
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}
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}
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}
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