添加插件
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134
Assets/Obi/Scripts/Common/Backends/Null/NullSolverImpl.cs
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134
Assets/Obi/Scripts/Common/Backends/Null/NullSolverImpl.cs
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using UnityEngine;
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using System;
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namespace Obi
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{
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public class NullSolverImpl : ISolverImpl
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{
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public uint activeFoamParticleCount { private set; get; }
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public void Destroy()
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{
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}
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public void PushData()
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{
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}
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public void RequestReadback()
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{
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}
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public void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation)
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{
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}
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public void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime)
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{
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}
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public IObiJobHandle ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime)
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{
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return null;
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}
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public IObiJobHandle ApplyForceZones(ObiNativeForceZoneList zones, ObiNativeAffineTransformList transforms)
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{
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return null;
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}
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public void SetDeformableTriangles(ObiNativeIntList indices, ObiNativeVector2List uvs)
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{
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}
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public void SetDeformableEdges(ObiNativeIntList indices)
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{
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}
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public void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts)
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{
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}
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public void ParticleCountChanged(ObiSolver solver)
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{
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}
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public void MaxFoamParticleCountChanged(ObiSolver solver)
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{
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}
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public void SetRigidbodyArrays(ObiSolver solver)
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{
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}
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public void SetActiveParticles(ObiNativeIntList indices)
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{
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}
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public void GetBounds(ref Vector3 min, ref Vector3 max)
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{
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}
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public void SetParameters(Oni.SolverParameters parameters)
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{
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}
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public int GetConstraintCount(Oni.ConstraintType type)
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{
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return 0;
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}
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public void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters)
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{
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}
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public IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType constraintType)
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{
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return null;
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}
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public void DestroyConstraintsBatch(IConstraintsBatchImpl group)
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{
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}
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public void FinishSimulation()
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{
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}
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public IObiJobHandle UpdateBounds(IObiJobHandle inputDeps, float stepTime)
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{
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return null;
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}
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public IObiJobHandle CollisionDetection(IObiJobHandle inputDeps, float stepTime)
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{
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return null;
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}
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public IObiJobHandle Substep(IObiJobHandle inputDeps, float stepTime, float substepTime, int index, float timeLeft)
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{
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return null;
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}
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public IObiJobHandle ApplyInterpolation(IObiJobHandle inputDeps, ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime)
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{
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return null;
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}
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public int GetParticleGridSize()
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{
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return 0;
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}
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public void GetParticleGrid(ObiNativeAabbList cells)
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{
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}
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public void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results)
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{
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}
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}
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}
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