添加插件
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using Unity.Burst;
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using Unity.Jobs;
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using Unity.Collections;
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namespace Obi
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{
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[BurstCompile]
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public struct DequeueIntoArrayJob<T> : IJob where T : unmanaged
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{
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public int StartIndex;
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public NativeQueue<T> InputQueue;
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[WriteOnly] public NativeArray<T> OutputArray;
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public void Execute()
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{
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int queueCount = InputQueue.Count;
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for (int i = StartIndex; i < StartIndex + queueCount; i++)
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{
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OutputArray[i] = InputQueue.Dequeue();
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}
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}
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}
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}
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#endif
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