添加插件
This commit is contained in:
@@ -0,0 +1,129 @@
|
||||
#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
|
||||
using Unity.Jobs;
|
||||
using Unity.Collections;
|
||||
using Unity.Mathematics;
|
||||
using Unity.Burst;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
|
||||
[BurstCompile]
|
||||
unsafe struct SpatialQueryJob : IJobParallelFor
|
||||
{
|
||||
//collider grid:
|
||||
[ReadOnly] public NativeMultilevelGrid<int> grid;
|
||||
|
||||
// particle arrays:
|
||||
[ReadOnly] public NativeArray<float4> positions;
|
||||
[ReadOnly] public NativeArray<quaternion> orientations;
|
||||
[ReadOnly] public NativeArray<float4> radii;
|
||||
[ReadOnly] public NativeArray<int> filters;
|
||||
|
||||
// simplex arrays:
|
||||
[ReadOnly] public NativeArray<int> simplices;
|
||||
[ReadOnly] public SimplexCounts simplexCounts;
|
||||
|
||||
// query arrays:
|
||||
[ReadOnly] public NativeArray<BurstQueryShape> shapes;
|
||||
[ReadOnly] public NativeArray<BurstAffineTransform> transforms;
|
||||
|
||||
// output contacts queue:
|
||||
[WriteOnly]
|
||||
[NativeDisableParallelForRestriction]
|
||||
public NativeQueue<BurstQueryResult>.ParallelWriter results;
|
||||
|
||||
// auxiliar data:
|
||||
[ReadOnly] public BurstAffineTransform worldToSolver;
|
||||
[ReadOnly] public Oni.SolverParameters parameters;
|
||||
|
||||
// execute for each query shape:
|
||||
public void Execute(int i)
|
||||
{
|
||||
var shapeToSolver = worldToSolver * transforms[i];
|
||||
|
||||
// calculate solver-space aabb of query shape:
|
||||
BurstAabb queryBoundsSS = CalculateShapeAABB(shapes[i]).Transformed(shapeToSolver);
|
||||
|
||||
var shapeCategory = shapes[i].filter & ObiUtils.FilterCategoryBitmask;
|
||||
var shapeMask = (shapes[i].filter & ObiUtils.FilterMaskBitmask) >> 16;
|
||||
|
||||
bool is2D = parameters.mode == Oni.SolverParameters.Mode.Mode2D;
|
||||
|
||||
// iterate over all occupied cells:
|
||||
for (int c = 0; c < grid.usedCells.Length; ++c)
|
||||
{
|
||||
var cell = grid.usedCells[c];
|
||||
|
||||
// calculate thickened grid bounds:
|
||||
float size = NativeMultilevelGrid<int>.CellSizeOfLevel(cell.Coords.w);
|
||||
float4 cellPos = (float4)cell.Coords * size;
|
||||
BurstAabb cellBounds = new BurstAabb(cellPos - new float4(size), cellPos + new float4(2 * size));
|
||||
|
||||
// if cell and query bounds intersect:
|
||||
if (cellBounds.IntersectsAabb(in queryBoundsSS, is2D))
|
||||
{
|
||||
// iterate over cell contents:
|
||||
for (int k = 0; k < cell.Length; ++k)
|
||||
{
|
||||
int simplexStart = simplexCounts.GetSimplexStartAndSize(cell[k], out int simplexSize);
|
||||
|
||||
// check if any simplex particle and the query shape should collide:
|
||||
bool shouldCollide = false;
|
||||
for (int j = 0; j < simplexSize; ++j)
|
||||
{
|
||||
var simplexCategory = filters[simplices[simplexStart + j]] & ObiUtils.FilterCategoryBitmask;
|
||||
var simplexMask = (filters[simplices[simplexStart + j]] & ObiUtils.FilterMaskBitmask) >> 16;
|
||||
shouldCollide |= (simplexCategory & shapeMask) != 0 && (simplexMask & shapeCategory) != 0;
|
||||
}
|
||||
|
||||
if (shouldCollide)
|
||||
Query(shapes[i], shapeToSolver, i, cell[k], simplexStart, simplexSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private BurstAabb CalculateShapeAABB(in BurstQueryShape shape)
|
||||
{
|
||||
float offset = shape.contactOffset + shape.maxDistance;
|
||||
switch (shape.type)
|
||||
{
|
||||
case QueryShape.QueryType.Sphere:
|
||||
return new BurstAabb(shape.center, shape.center, shape.size.x + offset);
|
||||
case QueryShape.QueryType.Box:
|
||||
return new BurstAabb(shape.center - shape.size*0.5f - offset, shape.center + shape.size * 0.5f + offset);
|
||||
case QueryShape.QueryType.Ray:
|
||||
return new BurstAabb(shape.center, shape.center + shape.size, offset);
|
||||
}
|
||||
return new BurstAabb();
|
||||
}
|
||||
|
||||
private void Query(in BurstQueryShape shape,
|
||||
in BurstAffineTransform shapeToSolver,
|
||||
int shapeIndex,
|
||||
int simplexIndex,
|
||||
int simplexStart,
|
||||
int simplexSize)
|
||||
{
|
||||
switch (shape.type)
|
||||
{
|
||||
case QueryShape.QueryType.Sphere:
|
||||
BurstSphereQuery sphereShape = new BurstSphereQuery { colliderToSolver = shapeToSolver, shape = shape};
|
||||
sphereShape.Query(shapeIndex, positions, orientations, radii, simplices,
|
||||
simplexIndex, simplexStart, simplexSize, results, parameters.surfaceCollisionIterations, parameters.surfaceCollisionTolerance);
|
||||
break;
|
||||
case QueryShape.QueryType.Box:
|
||||
BurstBoxQuery boxShape = new BurstBoxQuery { colliderToSolver = shapeToSolver, shape = shape};
|
||||
boxShape.Query(shapeIndex, positions, orientations, radii, simplices,
|
||||
simplexIndex, simplexStart, simplexSize, results, parameters.surfaceCollisionIterations, parameters.surfaceCollisionTolerance);
|
||||
break;
|
||||
case QueryShape.QueryType.Ray:
|
||||
BurstRay rayShape = new BurstRay { colliderToSolver = shapeToSolver, shape = shape };
|
||||
rayShape.Query(shapeIndex, positions, orientations, radii, simplices,
|
||||
simplexIndex, simplexStart, simplexSize, results, parameters.surfaceCollisionIterations, parameters.surfaceCollisionTolerance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user