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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using System;
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using Unity.Jobs;
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namespace Obi
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{
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public class BurstPinConstraints : BurstConstraintsImpl<BurstPinConstraintsBatch>
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{
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public BurstPinConstraints(BurstSolverImpl solver) : base(solver, Oni.ConstraintType.Pin)
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{
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}
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public override IConstraintsBatchImpl CreateConstraintsBatch()
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{
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var dataBatch = new BurstPinConstraintsBatch(this);
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batches.Add(dataBatch);
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return dataBatch;
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}
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public override void RemoveBatch(IConstraintsBatchImpl batch)
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{
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batches.Remove(batch as BurstPinConstraintsBatch);
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batch.Destroy();
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}
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public JobHandle ProjectRenderablePositions(JobHandle inputDeps)
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{
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for (int i = 0; i < batches.Count; ++i)
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{
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if (batches[i].enabled)
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{
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inputDeps = batches[i].ProjectRenderablePositions(inputDeps);
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m_Solver.ScheduleBatchedJobsIfNeeded();
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}
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}
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return inputDeps;
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}
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}
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}
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#endif
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