添加插件
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi.Samples
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{
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[RequireComponent(typeof(Rigidbody))]
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public class RigidbodyMaxAngularVel : MonoBehaviour
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{
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public float maxAngularVelocity = 20;
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// Start is called before the first frame update
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void Start()
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{
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GetComponent<Rigidbody>().maxAngularVelocity = maxAngularVelocity;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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