添加插件
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using System;
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using UnityEngine;
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namespace Obi.Samples
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{
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public class MoveAndRotate : MonoBehaviour
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{
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public Vector3andSpace moveUnitsPerSecond;
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public Vector3andSpace rotateDegreesPerSecond;
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public bool ignoreTimescale;
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private float m_LastRealTime;
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private void Start()
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{
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m_LastRealTime = Time.realtimeSinceStartup;
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}
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// Update is called once per frame
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private void FixedUpdate()
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{
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float deltaTime = Time.fixedDeltaTime;
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if (ignoreTimescale)
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{
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deltaTime = (Time.realtimeSinceStartup - m_LastRealTime);
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m_LastRealTime = Time.realtimeSinceStartup;
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}
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transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space);
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transform.Rotate(rotateDegreesPerSecond.value*deltaTime, rotateDegreesPerSecond.space);
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}
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[Serializable]
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public class Vector3andSpace
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{
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public Vector3 value;
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public Space space = Space.Self;
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}
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}
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}
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