添加插件
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi.Samples
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(ObiActor))]
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public class DebugParticleFrames : MonoBehaviour
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{
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ObiActor actor;
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public float size = 1;
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public void Awake()
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{
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actor = GetComponent<ObiActor>();
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}
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// Update is called once per frame
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void OnDrawGizmos()
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{
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Vector4 b1 = new Vector4(1, 0, 0, 0);
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Vector4 b2 = new Vector4(0, 1, 0, 0);
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Vector4 b3 = new Vector4(0, 0, 1, 0);
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for (int i = 0; i < actor.activeParticleCount; ++i)
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{
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Vector3 position = actor.GetParticlePosition(actor.solverIndices[i]);
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Quaternion quat = actor.GetParticleOrientation(actor.solverIndices[i]);
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Gizmos.color = Color.red;
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Gizmos.DrawRay(position, quat * b1 * size);
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Gizmos.color = Color.green;
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Gizmos.DrawRay(position, quat * b2 * size);
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Gizmos.color = Color.blue;
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Gizmos.DrawRay(position, quat * b3 * size);
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}
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}
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}
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}
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