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24
Assets/Obi/Editor/Common/Utils/ObiFoamGeneratorEditor.cs
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24
Assets/Obi/Editor/Common/Utils/ObiFoamGeneratorEditor.cs
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using UnityEditor;
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using UnityEngine;
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namespace Obi
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{
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[CustomEditor(typeof(ObiFoamGenerator)), CanEditMultipleObjects]
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public class ObiFoamGeneratorEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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DrawPropertiesExcluding(serializedObject, "m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed)
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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