添加插件
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using UnityEditor;
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using UnityEngine;
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namespace Obi{
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/**
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* Custom inspector for ObiParticleRenderer component.
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*/
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[CustomEditor(typeof(ObiParticleRenderer)), CanEditMultipleObjects]
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public class ObiParticleHandleEditor : Editor
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{
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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