添加插件

This commit is contained in:
2025-11-10 00:08:26 +08:00
parent 4059c207c0
commit 76f80db694
2814 changed files with 436400 additions and 178 deletions

View File

@@ -0,0 +1,46 @@
using UnityEditor;
namespace Obi
{
public class ObiBlueprintRenderModeMesh : ObiBlueprintRenderMode
{
public override string name
{
get { return "Mesh"; }
}
public ObiMeshBasedActorBlueprintEditor meshBasedEditor
{
get { return editor as ObiMeshBasedActorBlueprintEditor; }
}
public ObiBlueprintRenderModeMesh(ObiMeshBasedActorBlueprintEditor editor) : base(editor)
{
}
public override void OnSceneRepaint(SceneView sceneView)
{
if (meshBasedEditor.currentTool is ObiPaintBrushEditorTool)
{
ObiPaintBrushEditorTool paintTool = (ObiPaintBrushEditorTool)meshBasedEditor.currentTool;
float[] weights = new float[ObiActorBlueprintEditor.selectionStatus.Length];
for (int i = 0; i < weights.Length; i++)
{
if (paintTool.selectionMask && !ObiActorBlueprintEditor.selectionStatus[i])
weights[i] = 0;
else
weights[i] = 1;
}
float[] wireframeWeights = new float[paintTool.paintBrush.weights.Length];
for (int i = 0; i < wireframeWeights.Length; i++)
wireframeWeights[i] = paintTool.paintBrush.weights[i];
meshBasedEditor.DrawGradientMesh(weights, wireframeWeights);
}
else
meshBasedEditor.DrawGradientMesh();
}
}
}