添加插件
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
public class ObiBlueprintRenderModeDistanceConstraints : ObiBlueprintRenderMode
|
||||
{
|
||||
public override string name
|
||||
{
|
||||
get { return "Distance constraints"; }
|
||||
}
|
||||
|
||||
public ObiBlueprintRenderModeDistanceConstraints(ObiActorBlueprintEditor editor) : base(editor)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSceneRepaint(SceneView sceneView)
|
||||
{
|
||||
|
||||
using (new Handles.DrawingScope(Color.green, Matrix4x4.identity))
|
||||
{
|
||||
var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Distance) as ObiConstraints<ObiDistanceConstraintsBatch>;
|
||||
if (constraints != null)
|
||||
{
|
||||
Vector3[] lines = new Vector3[constraints.GetActiveConstraintCount() * 2];
|
||||
int lineIndex = 0;
|
||||
|
||||
foreach (var batch in constraints.batches)
|
||||
{
|
||||
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
||||
{
|
||||
lines[lineIndex++] = editor.blueprint.GetParticlePosition(batch.particleIndices[i * 2]);
|
||||
lines[lineIndex++] = editor.blueprint.GetParticlePosition(batch.particleIndices[i * 2 + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
Handles.DrawLines(lines);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user