添加插件

This commit is contained in:
2025-11-10 00:08:26 +08:00
parent 4059c207c0
commit 76f80db694
2814 changed files with 436400 additions and 178 deletions

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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "FImpossible/Debug Vertex Color"
{
Properties
{
_SpecColor("Specular Color",Color)=(1,1,1,1)
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf BlinnPhong keepalpha addshadow fullforwardshadows
struct Input
{
float4 vertexColor : COLOR;
};
void surf( Input i , inout SurfaceOutput o )
{
o.Albedo = i.vertexColor.rgb;
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=17700
196;400;1164;522;-1073.19;205.4677;1.316292;True;False
Node;AmplifyShaderEditor.VertexColorNode;134;1778.882,152.0806;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;2007.661,79.56698;Float;False;True;-1;2;ASEMaterialInspector;0;0;BlinnPhong;FImpossible/Debug Vertex Color;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;14;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;16.8;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;0;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;0;0;134;0
ASEEND*/
//CHKSM=EDA1B2F3D976C2A3E62B0FF40BFD5E6D54D79AB5

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fileFormatVersion: 2
guid: eed2fa022e0342748a216ab9e75c992b
timeCreated: 1565040098
licenseType: Store
ShaderImporter:
externalObjects: {}
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Particles/FVertexLit Blended"
{
Properties {
_EmisColor ("Emissive Color", Color) = (.2,.2,.2,0)
_MainTex ("Particle Texture", 2D) = "white" {}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
Tags { "LightMode" = "Vertex" }
Cull Off
Lighting On
Material { Emission [_EmisColor] }
ColorMaterial AmbientAndDiffuse
ZWrite Off
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
Pass {
SetTexture [_MainTex] { combine primary * texture }
}
}
}

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fileFormatVersion: 2
guid: 29b94f23dc02e254dacf2ecc893790d3
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant: