input相关
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@@ -1,4 +1,6 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using FairyGUI;
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using NBC;
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@@ -9,12 +11,6 @@ using UnityEngine.Video;
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namespace NBF
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{
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public enum ControllerType
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{
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KeyboardMouse = 0,
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GamePad = 1
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}
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public class App : MonoBehaviour
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{
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public static App Inst { get; private set; }
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@@ -35,6 +31,11 @@ namespace NBF
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// new GameObject("GameManager").AddComponent<GameManager>();
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}
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private void OnDestroy()
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{
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PermanentCommon.Dispose();
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}
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void Start()
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{
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ES3.Init();
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@@ -85,9 +86,11 @@ namespace NBF
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public void StartGame()
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{
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PermanentCommon.Init();
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InputDef.LoadIcon();
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UI.Inst.OpenUI<FishingShopPanel>();
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LoadData();
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//Fishing.Inst.Go(1);
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// Fishing.Inst.Go(1);
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}
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private void LoadData()
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@@ -118,17 +121,15 @@ namespace NBF
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public ControllerType controllerType = ControllerType.GamePad;
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public void SetMouseCurrsor(bool val)
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public void SetMouseCursor(bool val)
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{
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if (val)
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{
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// InputManager inputManager = FindObjectOfType<InputManager>();
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if (controllerType == ControllerType.KeyboardMouse)
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{
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Cursor.visible = true;
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}
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// inputManager.SetCursorPositionToScreenCenter();
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Cursor.lockState = CursorLockMode.None;
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}
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else if (controllerType == ControllerType.KeyboardMouse)
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