input相关
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46
Assets/Scripts/Common/Input/InputCursorExtension.cs
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46
Assets/Scripts/Common/Input/InputCursorExtension.cs
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using NBC;
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namespace NBF
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{
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public static class InputCursorExtension
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{
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public static void InputInit()
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{
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UI.Inst.On(UIEvents.UIShow, UIShow, null, 1);
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UI.Inst.On(UIEvents.UIHide, UIHide, null, 1);
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}
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public static void Dispose()
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{
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}
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private static void UIShow(EventArgs ev)
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{
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CheckUICursor();
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}
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private static void UIHide(EventArgs ev)
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{
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CheckUICursor();
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}
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private static void CheckUICursor()
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{
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var uis = UI.Inst.GetAllUI();
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bool showCursor = false;
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foreach (var ui in uis)
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{
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if (!ui.IsShowing) continue;
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if (ui.IsShowCursor)
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{
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showCursor = true;
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break;
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}
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}
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Log.Error($"showCursor={showCursor}");
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InputManager.IsUIStopInput = showCursor;
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InputManager.SetMouseCursor(showCursor);
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}
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}
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}
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