快捷键重构

This commit is contained in:
2025-05-25 00:54:06 +08:00
parent d6327c7946
commit 68b88d57db
186 changed files with 2248 additions and 1066 deletions

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class ListTitleItem
{
public const string URL = "ui://6hgkvlauoomea";
public GImage back;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
back = (GImage)GetChild("back");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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fileFormatVersion: 2
guid: 8042079334b43394ca275c4a2189dbfb

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class ListTitleItem : ListItemBase
{
public ListClassifyData ClassifyData;
private void OnInited()
{
}
protected override void OnSetData(object showData)
{
width = parent.width - 40;
ClassifyData = showData as ListClassifyData;
if (ClassifyData == null)
{
ClassifyData = new ListClassifyData(string.Empty);
}
title = ClassifyData.Title;
}
}
}

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fileFormatVersion: 2
guid: d1c42293e0f4ae546ba4419aa2ed199c

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using System.Collections.Generic;
using UnityEngine;
namespace NBF
{
public class TabListData
{
public string TabName;
public bool Selected;
public List<object> ListData;
public void AddTestData(int index)
{
ListData = new List<object>();
TabName = $"标题-{index + 1}";
var count1 = Random.Range(5, 10);
var count2 = Random.Range(10, 30);
for (int i = 0; i < count1; i++)
{
ListData.Add(new ListClassifyData($"Title-{i}"));
for (int j = 0; j < count2; j++)
{
var item = new ShopGearData();
item.title = $"Item {i}-" + j;
ListData.Add(item);
}
}
}
}
}

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fileFormatVersion: 2
guid: 47a09808fe3440d59857224bdc01a91f
timeCreated: 1747970638