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@@ -3,7 +3,7 @@ using UnityEditor;
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public class ReplaceStandardShaderWithURP : Editor
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{
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[MenuItem("Tools/Replace Standard Shader with URP")]
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[MenuItem("Tools/一键转换Standard为URP材质")]
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private static void ReplaceShadersInSelectedMaterials()
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{
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Material[] selectedMaterials = Selection.GetFiltered<Material>(SelectionMode.Assets);
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